Root Bone Studio (@root_bone) 's Twitter Profile
Root Bone Studio

@root_bone

Art Outsource Studio

ID: 1823330623324561408

calendar_today13-08-2024 12:07:59

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Root Bone Studio (@root_bone) 's Twitter Profile Photo

Invoker Persona we’ve been crafting lately, finally in-engine and alive ⚡ #Dota2 #GameDev #CharacterArt #3DModeling #RootBoneStudio

Root Bone Studio (@root_bone) 's Twitter Profile Photo

Our latest work — Invoker: The Celestial Magister, a full cosmetic set for Dota 2. See the full project and additional views on ArtStation: artstation.com/artwork/bgo2rk #GameDev #3DArt #CharacterArt #ZBrush #3DModeling #Stylized #RootBoneStudio

Root Bone Studio (@root_bone) 's Twitter Profile Photo

Invoker — The Celestial Magister ✨ A closer look at the sculpt stage of our latest Dota 2 set. 3D modeling, sculpting, and texturing by our team at @root_bone Concept art by Nora Abdrakhmanova See the full project and additional views on our ArtStation. #GameArt #3DArt

Invoker — The Celestial Magister ✨ 
A closer look at the sculpt stage of our latest Dota 2 set. 3D modeling, sculpting, and texturing by our team at @root_bone
Concept art by <a href="/NightcNora/">Nora Abdrakhmanova</a>

See the full project and additional views on our ArtStation.  

#GameArt #3DArt
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Behind the scenes of The Celestial Magister — our Invoker set for Dota 2. We often stream parts of our workflow live on Twitch, answering questions from both beginners and professionals, and I'm really happy when someone learns something new from our process. Here’s 16 hours of

Root Bone Studio (@root_bone) 's Twitter Profile Photo

Final in-engine and wireframe views of The Celestial Magister — our Invoker set for Dota 2. A look at topology, materials, and the final silhouette balance inside the game environment. I really enjoy working with Dota 2’s Source 2 material system — it’s a bit more complex than

Final in-engine and wireframe views of The Celestial Magister — our Invoker set for Dota 2.

A look at topology, materials, and the final silhouette balance inside the game environment.

I really enjoy working with Dota 2’s Source 2 material system — it’s a bit more complex than
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Ancient Apparition — The Howl of Winter ❄️ Exploring form and rhythm at the sculpt stage: ice, fur, and horn motifs re-imagining Ancient Apparition as a forest spirit bound in eternal frost. Sculpting and 3D modeling by our team at @root_bone Concept art by Ilya Volodichev (Nobel)  See

Ancient Apparition — The Howl of Winter ❄️

Exploring form and rhythm at the sculpt stage: ice, fur, and horn motifs re-imagining Ancient Apparition as a forest spirit bound in eternal frost.

Sculpting and 3D modeling by our team at @root_bone

Concept art by <a href="/Nobel_via/">Ilya Volodichev (Nobel)</a> 

See
Root Bone Studio (@root_bone) 's Twitter Profile Photo

The Howl of Winter — Ancient Apparition ❄️ 2-minute timelapse of our sculpting process for the new Dota 2 set. From ice and fur blockout to final form. Sculpting and 3D modeling by our team at @root_bone Concept art by Ilya Volodichev (Nobel)  See the full project and additional views on

Root Bone Studio (@root_bone) 's Twitter Profile Photo

The Howl of Winter — Ancient Apparition ❄️ Final in-game look and wireframe views from our latest Dota 2 set. Sculpting and 3D modeling by our team at @root_bone Concept art by Ilya Volodichev (Nobel)  See the full project and additional views on ArtStation: artstation.com/artwork/eRNbaD

The Howl of Winter — Ancient Apparition ❄️

Final in-game look and wireframe views from our latest Dota 2 set.

Sculpting and 3D modeling by our team at @root_bone
Concept art by <a href="/Nobel_via/">Ilya Volodichev (Nobel)</a> 

See the full project and additional views on ArtStation: artstation.com/artwork/eRNbaD
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Lifestealer — The Infernal Maw 🔥 Exploring form language around demonic hunger: horned silhouettes, layered teeth, burning wing shapes, and aggressive surface rhythm. Sculpting and 3D modeling by our team at Root Bone Studio  Concept by human1  Textures by TG ART  See the

Lifestealer — The Infernal Maw 🔥

Exploring form language around demonic hunger: horned silhouettes, layered teeth, burning wing shapes, and aggressive surface rhythm.

Sculpting and 3D modeling by our team at <a href="/Root_Bone/">Root Bone Studio</a> 
Concept by <a href="/anthrospray/">human1</a> 
Textures by <a href="/TtraG13/">TG ART</a> 

See the
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Final in-engine and wireframe views of The Infernal Maw — our Lifestealer set for Dota 2. Sculpting and 3D modeling by our team at Root Bone Studio  Concept by human1  Textures by TG ART  See the full project and additional views on ArtStation: link in bio. #GameArt #3DArt

Final in-engine and wireframe views of The Infernal Maw — our Lifestealer set for Dota 2.

Sculpting and 3D modeling by our team at <a href="/Root_Bone/">Root Bone Studio</a> 
Concept by <a href="/anthrospray/">human1</a> 
Textures by <a href="/TtraG13/">TG ART</a> 

See the full project and additional views on ArtStation: link in bio.

#GameArt #3DArt
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Grimstroke — Gaoler of Restless Souls ☠️ Sculpt and final forms exploring chained spirits, flowing shapes, and a more haunting silhouette. 3D modeling, sculpting, and texturing by our team at Root Bone Studio  Concept by Nora Abdrakhmanova  See the full project and additional views on our

Grimstroke — Gaoler of Restless Souls ☠️

Sculpt and final forms exploring chained spirits, flowing shapes, and a more haunting silhouette.

3D modeling, sculpting, and texturing by our team at <a href="/Root_Bone/">Root Bone Studio</a> 
Concept by <a href="/NightcNora/">Nora Abdrakhmanova</a> 

See the full project and additional views on our
Root Bone Studio (@root_bone) 's Twitter Profile Photo

Final in-engine, wireframe and ingame views of Gaoler of Restless Souls — our new Grimstroke set for Dota 2. 3D modeling, sculpting, and texturing by our team at Root Bone Studio  Concept by Nora Abdrakhmanova  See the full project and additional views on our ArtStation.   #GameArt #3DArt

Final in-engine, wireframe and ingame views of Gaoler of Restless Souls — our new Grimstroke set for Dota 2.

3D modeling, sculpting, and texturing by our team at <a href="/Root_Bone/">Root Bone Studio</a> 
Concept by <a href="/NightcNora/">Nora Abdrakhmanova</a> 

See the full project and additional views on our ArtStation.  

#GameArt #3DArt