Rodrigo (@rodroeq) 's Twitter Profile
Rodrigo

@rodroeq

Technical Animator at Ever Curious Entertainment

father, game dev, martial artist, gamer
my reel: vimeo.com/834904784

ID: 1053909493023735808

linkhttp://instagram.com/rodroeq calendar_today21-10-2018 07:22:58

11,11K Tweet

1,1K Followers

2,2K Following

Robbie Reid the Rigger (@chowgood) 's Twitter Profile Photo

Free rig alert! The Guardian is a free Maya based rig, perfect for testing body mechanics and attack combos. It contains a full body rig, simplified face rig with actions GUI, sword prop module and automated skirt and hair modules. Download link in the next post...

Sarp Serter (@sertersarp36253) 's Twitter Profile Photo

Venom war Spidey!! Coulsnt finish in time but will continue. This was my aubmission for our animation challenge this month for spiderman!

Next Indie (@nexindie) 's Twitter Profile Photo

New look at combat in Covenant, a first-person dark fantasy action adventure game. Steam page: store.steampowered.com/app/3333990

Rayner (@raynerbestard) 's Twitter Profile Photo

😩 I totally missed the #ScreenshotSaturday but, hey! better late than never! Some clips from Dark Life Excalibur...One of the projects I've working on for some time now! 🔗Follow the team at Dark Life Excalibur Zero Studios #IndieGameDev #UnrealEngine #indiedev #gamedev #showmeSunday

Smith Ramone (@smithramonel) 's Twitter Profile Photo

finally back to personal shots, almost finishing this one. Thanks to my mentor Rusty Gray, and peers, Steph, Florin and Tara for the guidance through it <3 #animation #アニメーション

Rayner (@raynerbestard) 's Twitter Profile Photo

Unreal Engine's Actor Palette plugin improves level design workflows by letting you open a separate map with commonly used assets. You can drag actors straight into your active level without opening the Content Browser every time. A great way to speed up modular world-building.

Unreal Engine's Actor Palette plugin improves level design workflows by letting you open a separate map with commonly used assets. You can drag actors straight into your active level without opening the Content Browser every time.
A great way to speed up modular world-building.
Jascha Wohlkinger (@jaschawoh) 's Twitter Profile Photo

Senua Rigging Reel: Hellblade II Rigging, deformation, and facial systems. This reel focuses on Senua, I contributed to the rigging and tech for all characters: youtu.be/pYhNsC2JFIc?si… #Hellblade2 #Rigging #TechArt #FacialRigging #GameDev #Maya #UnrealEngine #XboxGameStudios

Senua Rigging Reel: Hellblade II
Rigging, deformation, and facial systems. This reel focuses on Senua, I contributed to the rigging and tech for all characters:

youtu.be/pYhNsC2JFIc?si…

#Hellblade2 #Rigging #TechArt #FacialRigging #GameDev #Maya #UnrealEngine #XboxGameStudios
Arthur Munoz (@munozarthur1) 's Twitter Profile Photo

⚔️Another week, another No Rest for the Wicked animation! 🔥 Starting strong with the Red Dagger bounty, agile, deadly, and full of flair, unleashing a flurry of throwing knives 💀🗡️🗡️🗡️ Stay tuned for next week ! #gamedev #animation #game #3d

FramebyFrame (@theframebyframe) 's Twitter Profile Photo

Four different types of landing, note the differences in each! Great examples from Sony's Senior Anim Chalermphol Wattanawongtrakool! Source: tinyurl.com/y2zmtsm2 #agorastudio #framebyframe #animation #animator #reference #resource

Project FS (@project___fs) 's Twitter Profile Photo

We are working on a top-down BeatEmUp game with some rougelike elements. We have combos, grabs, parries, juggling and other cool moves with ability to customize set of availble ones. Development is on early stage, but we want to share our progress. #indiegame #gamedev #unreal

80 LEVEL (@80level) 's Twitter Profile Photo

Check out Aline Bataille's 3D work on Ezri, the demonic researcher/librarian. The character was textured in Substance 3D Painter: 80.lv/articles/encha…

Makadam (@makadam_art) 's Twitter Profile Photo

A fun little shooting scene loop i did recently. 🎯 Wanted to try out animating a bolt action rifle. (Could be a bit more polished in some places but that will do) #b3d #3danimation #animation