Riku_Tatsu (@riku_tatsu) 's Twitter Profile
Riku_Tatsu

@riku_tatsu

ID: 1999032529396051971

calendar_today11-12-2025 08:24:53

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Seyager (Hynergy) (@seyageryt) 's Twitter Profile Photo

We’re excited to announce that our creator code is now active! Hynergy is an ambitious Hytale mod focused on energy and automation. You can support the project using the creator code “seyager”. Thanks to BuddhaCat and Simon for selecting us as a #HytalePartner.

We’re excited to announce that our creator code is now active! 

Hynergy is an ambitious <a href="/Hytale/">Hytale</a>  mod focused on energy and automation. You can support the project using the creator code “seyager”.

Thanks to <a href="/ItsBuddhaCat/">BuddhaCat</a> and <a href="/Simon_Hypixel/">Simon</a> for selecting us as a #HytalePartner.
Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

Animations need a bit of work they are just mirrored in Unity but not a bad start to an Arc Raiders style animation locomotion system.

Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

Some behind the scenes on how my custom physics controller called RayFlex works. I use this controller to power pretty much all of my 3D platformer games.

Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

Reworked the projectile system for throwing rocks so now they are more accurate. Rock aim bot 😎 #unity3d #gamedev #indiedev

Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

Been working on the main workbench for Hynergy (Seyager (Hynergy)). Pulled quite a bit from other benches to make it blend into the base game more. Curious to hear peoples thoughts and ideas on it.

Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

Just noticed deployable turrets are a thing in #Hytale now. Started making a TF2 inspired version. Could look pretty interesting in game.

Riku_Tatsu (@riku_tatsu) 's Twitter Profile Photo

A bit of an Improvement on the skeletons vfx, the bones will also dissolve away after some time. #indiedev #gamedev #Unity3d

Seyager (Hynergy) (@seyageryt) 's Twitter Profile Photo

⚙️We’re back with some updates!⚙️ There’s more work going into the mod now, so here’s a clip showing the current state of the mechanical systems: rotation, shafts, and early system behavior. Building consistent and scalable energy systems for automation is still the focus of our