John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile
John ๐ŸŽฎ Reit Games

@reitgames

Solo Game Developer from Norway ๐Ÿ‡ณ๐Ÿ‡ด living in Japan ๐Ÿ‡ฏ๐Ÿ‡ต
I focus on mobile 2D games with web3 integrations ๐ŸŽฎ
Currently working on Puck'n'Roll!
#SoloGameDev

ID: 1331765014412214272

linkhttps://reitgames.com calendar_today26-11-2020 01:01:45

970 Tweet

232 Followers

176 Following

John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile Photo

I wasn't able to create a game for the #gamedevjs gamejam this year unfortunately, but I did try to make my first shader ๐Ÿ˜Ž #hackathon #shaders #vhackathon #WebGL

John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile Photo

My game, Puckit!, has unexpectedly gained some traction, though Iโ€™m not sure why. Itโ€™s been pretty quiet since January. Fun fact: over 70% of players are on mobile devices. crazygames.com/game/puckit

My game, Puckit!, has unexpectedly gained some traction, though Iโ€™m not sure why. Itโ€™s been pretty quiet since January.
Fun fact: over 70% of players are on mobile devices.
crazygames.com/game/puckit
John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile Photo

My son melted my heart yesterday, proudly showing off my game to some friends. The best part was that they played the game for more than 10 minutes, which is 10 times longer than the average playtester on Poki. #fathersday #sologamedev #emotional

John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile Photo

I've added an endless mode to my game! To make endless mode work, I dynamically add and remove game objects, only keeping what's relevant in the scene at any time. Check out the mini-map at the top to see how it works. #SoloGameDev #IndieDev #GameDev

John ๐ŸŽฎ Reit Games (@reitgames) 's Twitter Profile Photo

I just started play testing my game on Poki and need an average playtime of over 3 minutes. Reaching that target is not easy! 3 minutes must feel like an eternity #SoloGameDev #IndieGameDev #RoadToPublishOnPoki