Ted Mebratu (@paraside_) 's Twitter Profile
Ted Mebratu

@paraside_

Senior Lighting Artist @ Lightspeed LA

ID: 928530156058304517

linkhttp://Artstation.com/tedm calendar_today09-11-2017 07:50:15

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Naughty Dog (@naughty_dog) 's Twitter Profile Photo

Find out how Naughty Dog rebuilt The Last of Us Part I for PS5 in a brand new features video w/ Neil Druckmann, Game Director Matthew Gallant, and Creative Director Shaun Escayg. Watch the Full Video -> bit.ly/3zj9cGD

Ted Mebratu (@paraside_) 's Twitter Profile Photo

Forest lighting tests using the new and improved lumen foliage support in unreal 5.1 #UnrealEngine5 #Lumen #lighting #megascans

Forest lighting tests using the new and improved lumen foliage support in unreal 5.1 

#UnrealEngine5 #Lumen #lighting #megascans
Ted Mebratu (@paraside_) 's Twitter Profile Photo

Dramatic composition/lighting tests in unreal engine using Dekogon mountain temple asset pack. Crowd assets are from bigmediumsmall. artstation.com/artwork/9NxJ3o #lighting #UE5 #Lumen

Dramatic composition/lighting tests in unreal engine using <a href="/Dekogonstudios/">Dekogon</a> mountain temple asset pack. Crowd assets are from bigmediumsmall. 

artstation.com/artwork/9NxJ3o

#lighting #UE5 #Lumen
Sierra Division (@sierra_division) 's Twitter Profile Photo

When it rains, it pours. 🌧️🌈 Incredible work by @paraside_ on a Relight of the Oil Rig Pack 🔥🛢️ artstation.com/artwork/8w2RgQ Checkout the link for more!!🙌 🙌 #ArtStation #UnrealEngine #GameDevelopment #3DArt #VirtualReality #RealTimeRendering

When it rains, it pours. 🌧️🌈

Incredible work by @paraside_ on a Relight of the Oil Rig Pack 🔥🛢️
artstation.com/artwork/8w2RgQ

Checkout the link for more!!🙌 🙌 

#ArtStation #UnrealEngine #GameDevelopment #3DArt #VirtualReality #RealTimeRendering
80 LEVEL (@80level) 's Twitter Profile Photo

Lighting Artist Ted Mebratu has leveraged Unreal Engine 5's Lumen and NVIDIA's RTX Direct Illumination to add hundreds of lighting sources to a 3D cyberpunk environment: 80.lv/articles/hundr… #unrealengine5 #ue5 #nvidia #lighting #3dlighting #unrealengine #rtxdi #rtx

NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

NVIDIA caught up with lighting artist Ted Mebratu (Ted Mebratu) to find out how he pushed real-time lighting to its limits using the NVIDIA #RTX Branch of Unreal Engine (NvRTX). #GameDev

The Game Awards (@thegameawards) 's Twitter Profile Photo

The trailer for LAST SENTINEL, a new AAA, sci-fi open-world game was just revealed at #TheGameAwards! Check out the trailer and then head to lastsentinelgame.com Last Sentinel Game to get more info! Watch now youtube.com/watch?v=-JIFzU…

The trailer for LAST SENTINEL, a new AAA, sci-fi open-world game was just revealed at #TheGameAwards! Check out the trailer and then head to lastsentinelgame.com <a href="/_lastsentinel/">Last Sentinel Game</a> to get more info!

Watch now youtube.com/watch?v=-JIFzU…
Ted Mebratu (@paraside_) 's Twitter Profile Photo

Metal wings - rendered in blender using cycles. Most assets used are from the blender marketplace. #blender #lighting #3d

Metal wings - rendered in blender using cycles. Most assets used are from the blender marketplace. 

#blender #lighting #3d
Jonathan BENAINOUS (@jonathanbenaino) 's Twitter Profile Photo

Really thrilled to announce that Ted Mebratu Ted Mebratu is joining our team at Vessel Forge to lead our Lighting Art Mentorship! I’ve had the privilege of working closely with Ted for almost four years at Naughty Dog, and now again at Lightspeed LA, and his work never stops