Osman Ahmed(@Osayamisk) 's Twitter Profileg
Osman Ahmed

@Osayamisk

Linux & Foss advocate , technical writer

D-16
كاتب تقني و ناشر عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات

ID:1494955063269531651

linkhttps://mastodon.social/@osayami calendar_today19-02-2022 08:40:57

350 Tweets

146 Followers

1,4K Following

Aras Pranckevičius 🇺🇦🇱🇹(@aras_p) 's Twitter Profile Photo

János Turánszki ufbx is most excellent. And, unlike the FBX SDK, or does not have global locks that effectively serialize any attempt at multi-threaded import of multiple FBX files.

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Sebastian Aaltonen(@SebAaltonen) 's Twitter Profile Photo

Excellent blog post about gamedev in Rust. This also discusses the problems of ECS and how Rust gamedev basically requires generational arenas to work. I also discussed generational arenas in C++20 renderer in my latest SIGGRAPH talk.

loglog.games/blog/leaving-r…

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Thibaud Goiffon(@heytibo) 's Twitter Profile Photo

The exploration for a minimal Multimesh editor tool is on github : ) !
Please note that this is a naive implementation for testing purposes.

github.com/gtibo/multimes…

The exploration for a minimal Multimesh editor tool is on github : ) ! Please note that this is a naive implementation for testing purposes. github.com/gtibo/multimes… #GodotEngine
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Penpot(@penpotapp) 's Twitter Profile Photo

💥 Penpot 2.0 is now available!

Explore & enjoy the unique features that brings this major release such as:

✏️ CSS Grid Layout
✏️ New Components system
✏️ Redesigned UI

Find out more on penpot.app/penpot-2.0

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Blender 🔶(@Blender) 's Twitter Profile Photo

Try out the Extensions Platform, now ready for initial public testing and compatible with Blender 4.2 Alpha at extensions.blender.org

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Gordon(@NodrogMrDev) 's Twitter Profile Photo

The mirror game dev platform is now open source.

All built in the wonderful Godot Engine

I am personally in 3431 hours. 142 days worth of dev time in on this project. (rough estimate) ;)

github.com/the-mirror-gdp…

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Sybren A. Stüvel 🔶 🐈‍⬛ (sybren@mastodon.art)(@sastuvel) 's Twitter Profile Photo

It's really happening! Here's a screenshot of today's work: Blender's dope sheet showing keyframes from the upcoming Animation data-block.

And as a bonus, both Cube and Suzanne are animated by the same Animation.

It's really happening! Here's a screenshot of today's work: Blender's dope sheet showing keyframes from the upcoming Animation data-block. And as a bonus, both Cube and Suzanne are animated by the same Animation. #b3d #blender3d #animation #ProjectBaklava #devfund #progress
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Sybren A. Stüvel 🔶 🐈‍⬛ (sybren@mastodon.art)(@sastuvel) 's Twitter Profile Photo

The first commit of Project Baklava has landed! Followup commits will arrive soon.

projects.blender.org/blender/blende…

🥳

More info on Project Baklava: code.blender.org/2024/02/animat…

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teddybear082(@teddybearVR) 's Twitter Profile Photo

Sunday funday....back to Godot Engine VR after a long break and figured I would share what I've been up to. vimeo.com/918839845?shar…

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Kheiri 3d(@kheiri_3d) 's Twitter Profile Photo

Presentation

Here's my last try at stylized work , tried to recreate the this concept (ccto) .
I ask for your advice, if any enhancements i could've added. In composition or modeling or anything.

Thx.

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Rémi Verschelde(@Akien) 's Twitter Profile Photo

It may not look like much, but getting there was a multi-year effort by developer bruvzg.

I'm really happy to see the results! 🎉

Internationalization and accessibility are hugely important, the technical challenges are big, but little by little we overcome them!

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