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@ompuco
Sam Blye | he/they | 29 | gamedev & tech artist | illustrator | shader ram/sergal | ΘΔ | worked on @ManifoldGarden+@YoNoid2 | ACAB | Pfp @reshirii | open4work!
ID: 23400351
https://find.ompu.co/ 09-03-2009 04:10:49
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trying out wireframe rendering on the Looking Glass Portrait, using some assets I designed. Pixel-perfect lines don’t render too cleanly into the display, but enabling conservative rasterization yields much thicker, holographically-safe line rasters.