Nodragem (@nodragem) 's Twitter Profile
Nodragem

@nodragem

Data scientist by day. 2D artist and Game dev by night.

Twin Stick Shooter Starter Kit:
github.com/Nodragem/twin-…

ID: 855141159361970176

linkhttps://www.nodragemillustration.com calendar_today20-04-2017 19:28:34

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Nodragem (@nodragem) 's Twitter Profile Photo

In #GodotEngine, you can add new animations on top of imported animations. Here I add some juice to the crab's death animation by animating a couple of GPUParticle nodes and a push back movement.

Nodragem (@nodragem) 's Twitter Profile Photo

Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to complain for space. How do you store and version control your game assets? #gamedev #indiegamedev

Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to complain for space.

How do you store and version control your game assets?
#gamedev #indiegamedev
GDQuest (@nathangdquest) 's Twitter Profile Photo

Scott's making an open-source alternative to Mixamo for game animation. If you know animators (students, professionals) who'd like to contribute to this open community program, share this with them! Scott's a long-time Free Software contributor, he's done a lot of work on

Nodragem (@nodragem) 's Twitter Profile Photo

Salvaging my PR on improving the 2D/3D Viewport tooltips when the user drag-and-drops a file. Not perfect yet, but I should be getting there! #GodotEngine

Salvaging my PR on improving the 2D/3D Viewport tooltips when the user drag-and-drops a file. Not perfect yet, but I should be getting there! #GodotEngine
Nodragem (@nodragem) 's Twitter Profile Photo

I've just found a simple trick to add a wireframe overlay to my meshes. Very useful when working on mesh generation tools with #GodotEngine. Basically, the shader code is so small, it fits in the screenshot below. Just add it as a Geometry/Material Overlay and voila!

I've just found a simple trick to add a wireframe overlay to my meshes. Very useful when working on mesh generation tools with #GodotEngine.

Basically, the shader code is so small, it fits in the screenshot below. Just add it as a Geometry/Material Overlay and voila!
Nodragem (@nodragem) 's Twitter Profile Photo

Hard to see from here, but this, combined with my previous post, could become my level editor for John Space :) ... ... If only I knew to use gizmo, subgizmos and handles :( ! #GodotEngine

Nodragem (@nodragem) 's Twitter Profile Photo

Starting to get somewhere with building a SDF level editor in #GodotEngine It would have been quicker to do it in C++, but I wanted to try compute shaders! Quite the journey to get here!

Nodragem (@nodragem) 's Twitter Profile Photo

When you want to check that you've ordered your lines so that they follow each other in memory... but you can't just display their index on screen :) #GodotEngine

When you want to check that you've ordered your lines so that they follow each other in memory... but you can't just display their index on screen :) #GodotEngine
Jettelly Inc. (@jettelly) 's Twitter Profile Photo

The Godot Shaders Bible B&W physical version is finally live, available worldwide on Lulu, and coming soon to Amazon! 🥳 Check it out ✨ jettelly.com/store/the-godo… #GodotEngine #gamedev

Nodragem (@nodragem) 's Twitter Profile Photo

I have now something working to build organic corridors and rooms. Goal for today: generate 3D canyons or 3D plateaus from the contour lines! I keep you updated! #GodotEngine

Nodragem (@nodragem) 's Twitter Profile Photo

OooOooh😱 I finally did it and it works in real-time! What this video won't show you though is that if I close the loop, Godot crashes😅 still some work to do! #GodotEngine

Ray Epsilon (@rayepsilon) 's Twitter Profile Photo

A few months back I posted a video with a truck running over about 50 physics-based goblins. Well Nickydooodles.eth and I have been hard at work taking that to the next level Here's 50,000 goblins, with collisions and full physics, bursting into bazillions of bits based on how

Nodragem (@nodragem) 's Twitter Profile Photo

Starting to have a nice little tool here 🚀! It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth! #GodotEngine

Nodragem (@nodragem) 's Twitter Profile Photo

I am very surprised by the number of algorithms that are already implemented in gdscript. Just found Ramer-Douglas-Peucker algorithm in the Godot Asset Library! Very useful here to simplify the geometry of my collision shapes! #GodotEngine