Never Rest Studio (@neverreststudio) 's Twitter Profile
Never Rest Studio

@neverreststudio

Independent game developer | @NeverRestStudio on Bluesky, Mastodon and Cohost | he/him

ID: 3117987821

linkhttp://neverreststudio.itch.io/ calendar_today26-03-2015 10:17:21

2,2K Tweet

1,1K Followers

871 Following

Connie Geppert (@corneliageppert) 's Twitter Profile Photo

We are hiring moar people!! For our upcoming game Project Ocean we are looking for another SENIOR LEVEL DESIGNER and a SENIOR GAMEPLAY PROGRAMMER, Go Go Go! :D Remote, freelance, maximum flexibility! jo-mei.com/jobs Please retweet, thank you!

Rune Skovbo Johansen →🦋🐘 (@runevision) 's Twitter Profile Photo

New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: youtube.com/watch?v=HPqGaI… Source repository: github.com/runevision/Dit… #gamedev #vfx

Vicente Moscardó Ribes (@sr_jueves3d) 's Twitter Profile Photo

🌌🚀🌌 Civilian Explorer Spaceship Concept Art Ref by Matias “Fast and maneuverable, perfect for getting there on time” #vehicles #spaceships #Blender #3DArt

Never Rest Studio (@neverreststudio) 's Twitter Profile Photo

100% programmer, not artist, but had an urge to dig out pens/pencils for the first time in forever as a work break. Used to work really "sketchy", always erasing/redoing, so forced myself to commit to whatever lines went down. Lots to work on, haha, but my first drawing back...

100% programmer, not artist, but had an urge to dig out pens/pencils for the first time in forever as a work break. Used to work really "sketchy", always erasing/redoing, so forced myself to commit to whatever lines went down. Lots to work on, haha, but my first drawing back...
Vicente Moscardó Ribes (@sr_jueves3d) 's Twitter Profile Photo

Just uploaded a post on ArtStation with all the info and Renders of the Ships! Feel free to check it out and drop some support! 🔥🚀 artstation.com/artwork/K3gJ94… Appreciate it, y'all! 🙌 #gamedev #3dart #Blender

00000 00 0𝑥0000000 (@0x0000000_game) 's Twitter Profile Photo

[Development] Diary Entry 12: 𝚄𝙸: All UI will be diegetic, serving as the means through which [the Garden] - the game’s setting - communicates. It operates like the mind that created it; visually noting, narrating and refining every occurrence… [ 𝖿𝗋𝗈𝗆 𝖭𝗈𝗏 | 2023 ]

Never Rest Studio (@neverreststudio) 's Twitter Profile Photo

Having an absolute blast with Avowed. A gorgeous world that's fun and rewarding to explore and super satisfying and versatile combat are stand out points for me, but it holds up very well across the board. Running (at almost max) mostly a smooth 60fps on a 2 gen old GPU.

KevKev (@der_kevin) 's Twitter Profile Photo

I was heartbroken and blindsided when I learned that my job was no more on the morning of February 19th. This is not the ending to the journey I had dreamt of and committed myself to seeing through — not by a long shot. But despite the confusion and sadness, I know there’s

KevKev (@der_kevin) 's Twitter Profile Photo

This is definitely my magnum opus—the best and most complex thing I’ve ever made. A physics-based, Skate 3-like skateboard controller that works without any invisible walls to keep you within the pool bounds. Here some totally uncut footage of it #gamedev #screenshotsaturday

ᴍᴀᴛᴛɪᴀꜱ ᴍᴀʟᴍᴇʀ (@3dmattias) 's Twitter Profile Photo

Playing with something called Laplacian blending. it is a really nice way of blending two textures where high and low frequencies in the image are blended at different MIP levels so that things blend into one another in a really pleasing way. (edited) As you can see there is

MortMort (@mortmort_) 's Twitter Profile Photo

🎥 Spline Camera & blockout to Art test. Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes! Also a quick early art test for the blockout I showed yesterday. #gamedev #ue5 #b3d #CCC

SULLY 💣 (@artofsully) 's Twitter Profile Photo

My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER! ◥◣◥◣◥◣◥◣◥◣◥◣◥◣◥◣◥◣ This is BOMBSHELL BLITZ! 💣

Never Rest Studio (@neverreststudio) 's Twitter Profile Photo

Life shouldn't give you something this precious, someone you love this much, and then take them away again. But I'd take all the heartbreak again for the time we did have. I hope SO MUCH he's doing OK and finds his way home but I'll keep him with me the only way I can until then.

Life shouldn't give you something this precious, someone you love this much, and then take them away again. But I'd take all the heartbreak again for the time we did have. I hope SO MUCH he's doing OK and finds his way home but I'll keep him with me the only way I can until then.
Kay 🎨 (@kaylousberg) 's Twitter Profile Photo

Just swapping out the model at a specific frame works surprisingly well for a transform animation 😁 #blender3d #gamedev

KevKev (@der_kevin) 's Twitter Profile Photo

then you can play these sequences however you like. just like normal animations. here i added it to a flick trick input system

KevKev (@der_kevin) 's Twitter Profile Photo

from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant #gamedev #screenshotsaturday