Memz(@MemzDev) 's Twitter Profileg
Memz

@MemzDev

i make roblox games
https://t.co/sXQKx5iw6P

ID:1484314154379145218

calendar_today20-01-2022 23:57:33

227 Tweets

3,1K Followers

20 Following

Memz(@MemzDev) 's Twitter Profile Photo

Thanks for the recent support!

The initial version of training mode has been completed
apart from standard CPU settings, you can turn on overlays like frame data and hitboxes, look at sample combos, or the character move list, I hope it'll be useful!

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Memz(@MemzDev) 's Twitter Profile Photo

match replay system!!!!!!!!!

low data size replays that u can just save whenever to rewatch your matches yippie

right now it makes replays of everything, even training mode, but in the future this is for regular matches only ofcourse

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Memz(@MemzDev) 's Twitter Profile Photo

experimenting with new mechanics

making sure the cancel only works in juggles or the wall, we dont need 10 frame launchers out here...

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Memz(@MemzDev) 's Twitter Profile Photo

Hi friends, been a little slower on progress due to some important college stuff.

still have a new hellsweep here, aswell as experimenting with hitstop

just realized i can just program the cpu to do stuff too!

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Happy new year my friends!

Getting rid of the Kazuya model, dont want bandai namco's legal team at my front door just yet. Instead turning what i have already into a mishima-archetype!

re-animated some moves, and physics adjustments to ensure consistent combos

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Lol added pewgf, no robloxian ever gonna hit this ๐Ÿ™

Just about all the general gameplay mechanics are finished, time for some details and starting on characters

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Old combat system where i tested timescaling and proper per frame updates for the first time.

Everything except stand model is by me

s

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