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lobolabo

@Lobolabo

3Dモデルと動画を作っている2児の造形作家
◆Portfolio
└ https://t.co/itxQcHpjb4
◇制作はPatreonの方々に支えられています
└ https://t.co/dMDLib7j5J
◇銀英伝mod
└ https://t.co/MWQdMAlfjP

calendar_today03-02-2010 09:44:25

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lobolabo(@Lobolabo) 's Twitter Profile Photo

SubstanceでHeightマップ使ってテクスチャ描いてblenderに持って行くとボッコボコになるの何なんだ😕
Substanceで見ると良い感じなのになぁ

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lobolabo(@Lobolabo) 's Twitter Profile Photo

lobolabo There's no difference in quality as far as I know, the main one between the two is that the green channel is inverted and things that are supposed to protrude out are instead going down. Blender uses openGL so I'm not sure, got a screenshot?

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lobolabo(@Lobolabo) 's Twitter Profile Photo

Diego Mura I want to express the texture created with Substance in Blender.
But when I use heightmap, I don't get very good results.

@DiegoWalls3D I want to express the texture created with Substance in Blender. But when I use heightmap, I don't get very good results.
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