Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile
Lincoln Margison - Game Development

@lincolnmargison

I make things with Unreal Engine.

ID: 340337076

linkhttp://lmargison.com calendar_today22-07-2011 14:52:05

1,1K Tweet

2,2K Followers

348 Following

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

Great game, the less you know before playing the better. I'm in the credits for some music help but other than that knew nothing about the game. A lot of meta jokes, falling for stupid stuff, falling for stupid stuff in your attempts to not fall for stupid stuff, etc.

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

Anyone interested in a small, for fun, procedural animation contest? Make something in ~2 weeks loosely relating to a theme, where you use either fully procedural animation, or can combine it with keyframed animation / physics? Nothing too serious, just for collab/exploration

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

What's going on here, with unreal engines first person template.. I keep getting these redirects added to DefaultEngine.ini: +ActiveGameNameRedirects=(OldGameName="ACTUALNAME",NewGameName="/Script/MyProject")

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

With Unreal Engine cloth sims, is there a way that I could snapshot the current state/simulation? EG if you wanted to freeze it, or make a duplicate of a particular moment? Not sure on what the current best option is, I presume Chaos cloth sims, but don't know what's possible.

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

Anticheat suggestion for #battlefield6 and #cod devs: You're making it extremely easy for screenreading cheats to find enemies or at least narrow down the search to a single vertical line by having a customizable unique color dot above enemies heads. If a player is suspected

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

With Niagara, what's going to be the best way to get a single GPU system to draw various positions as dictated by C++/blueprint? EG Ideally I'd just pass it an array of them all and it'd draw each one. Bonus points if I can pass it some extra info (such as an extra float for

Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

Within the next month or so, I'm planning to make the first section of this course: udemy.com/course/control… free on YouTube. It'll help with future YouTube tutorials to give some baseline to point people to so I can cover more interesting stuff without rehashing the basics each

Cascadeur (@cascadeur_soft) 's Twitter Profile Photo

Cascadeur receives an Epic MegaGrant! We’re building a Live Link plugin for #UE so you can stream animation data from Cascadeur into UE in real time — no export step. Tutorials & docs will be added later to help teams get started fast. Unreal Engine #EpicMegaGrants #Nekki

Cascadeur receives an Epic MegaGrant!

We’re building a Live Link plugin for #UE so you can stream animation data from Cascadeur into UE in real time — no export step.

Tutorials & docs will be added later to help teams get started fast.

<a href="/UnrealEngine/">Unreal Engine</a> #EpicMegaGrants #Nekki
Lincoln Margison - Game Development (@lincolnmargison) 's Twitter Profile Photo

Unpopular opinion for aim community: your scores don't count if you change your sensitivity for them. Changing sens for practice is good/recommended. But if your high scores are being set on various sensitivities you're cheating the system. If a scenario required 90 degree