Ktar (@ktar5) 's Twitter Profile
Ktar

@ktar5

Hello! Engine team Software Engineer @Hypixel (working on @Hytale). Don't tweet much ¯\_(ツ)_/¯

ID: 331136706

linkhttps://ktar.dev/ calendar_today07-07-2011 18:10:31

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Ktar (@ktar5) 's Twitter Profile Photo

I can't wait to launch this game to all of you. I've been pulling long, long hours to try to make Creative Mode as good as it can be for EA launch. There's so much work to do after EA Launch, but wow. To finally be able to hang out with players and hear feedback will be great!

I can't wait to launch this game to all of you. I've been pulling long, long hours to try to make Creative Mode as good as it can be for EA launch. There's so much work to do after EA Launch, but wow. To finally be able to hang out with players and hear feedback will be great!
Ktar (@ktar5) 's Twitter Profile Photo

I've been working with Dan since even before Hytale back in the Minecraft community, and alongside Amber for over 5 years. These people are insanely talented, and I feel so lucky to get to support both of them with the features of the Asset Node Editor. 12 out of 10 blogpost!

Ktar (@ktar5) 's Twitter Profile Photo

As promised. The new "Entity Tool" allows you to spawn NPCs, items, blocks, and models in your world to create beautiful scenes with more detail than ever before. Check out this detailed video of it. Note: Some bugs have been fixed since then. I can't wait to see what is possible

Ktar (@ktar5) 's Twitter Profile Photo

Hytale: Find the Kweebec! I was always fascinated by the hidden object games. Would be fun to spend time on making actual hidden object games in Hytale with more interesting hand-built scene instead of random noise. Filter Blocks testing.

Hytale: Find the Kweebec!
I was always fascinated by the hidden object games. Would be fun to spend time on making actual hidden object games in Hytale with more interesting hand-built scene instead of random noise. Filter Blocks testing.
Ktar (@ktar5) 's Twitter Profile Photo

Hytale tomorrow. I'm at peace. The creative tools feel great. Work to do of course. Couldn't be more excited to launch this game with this team. So much talent and passion from every single member. Show me what you make with the creative tools tomorrow! 💚

Ktar (@ktar5) 's Twitter Profile Photo

At least 7 creative mode fixes and minor tweaks were added as well. Bigger creative mode features and upgrades coming soon with Update 3. Maybe I'll post the full creative mode changelog tomorrow.

Ktar (@ktar5) 's Twitter Profile Photo

#Hytale Update 2 Creative Mode changelog as of today: * Added ability to skip layers in layer brush * Added player as anchor options to prefab save and /copy commands/tools * Fix broken tint brush * Fix liquids and weighted block types in /replace command * Fix rendering of

Ktar (@ktar5) 's Twitter Profile Photo

What an amazing opportunity for modders. Get your modding gears turning and win some prizes! Can't wait to see the results! 🎆

Ktar (@ktar5) 's Twitter Profile Photo

For anyone making UI in Hytale, this is a must! Using the .UI Markup files is much better than code-generating the UI. Check it out :)

Jeracraft ⚔️ (@jeremyjeracraft) 's Twitter Profile Photo

Let's see that love from the @hytale community! Just posted my first ever video featuring a deep dive into #hytale Creative mode & It's INSANE!! 🔥Simon

Let's see that love from the @hytale community! Just posted my first ever video featuring a deep dive into #hytale Creative mode &amp; It's INSANE!! 🔥<a href="/Simon_Hypixel/">Simon</a>
Ktar (@ktar5) 's Twitter Profile Photo

Some great bugfixes and QoL features in Pre-Release 3.3. Really excited getting to continually improve the player experiences in Creative Mode and beyond! We've got amazing stuff cooking for the future.