Kru (@kruithne) 's Twitter Profile
Kru

@kruithne

Game developer, consistency not guaranteed.

ID: 67691110

linkhttp://kruithne.net calendar_today21-08-2009 19:14:16

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Kru (@kruithne) 's Twitter Profile Photo

great news! the character exporter is getting a major overhaul in the next version (releasing this weekend) improved customization, colour pickers, animation previews, import from battlenet, wowhead and wow model viewer, randomize customization and much more! next up: equipment

Kru (@kruithne) 's Twitter Profile Photo

after posting those elf statues yesterday, we're all thinking, damn, I want those hairstyles... blizzard, what if... 👀 #wow #warcraft

after posting those elf statues yesterday, we're all thinking, damn, I want those hairstyles...

blizzard, what if... 👀

#wow #warcraft
Kru (@kruithne) 's Twitter Profile Photo

wow.export has some pretty big changes to the map exporter coming this weekend - here's the big ones - 8+ layer midnight terrain support - height blending + full alpha map shaders - export pre-stitched png maps (shipped early) - full heightmap exporting (8/16/32 bit), custom

Kru (@kruithne) 's Twitter Profile Photo

wow.export 0.2.5 is now LIVE, let's goooo redesigned character customization, major performance improvements, midnight 8+ layer terrain, terrain heightmap support, import wowhead characters, import wmv 1.0/2.0 chr files, animation previews for characters, preview cinematics in

Kru (@kruithne) 's Twitter Profile Photo

imagine.. if wow.export supported old MPQ builds guess what? NOW IT DOES! wow.export now supports 15 years of MPQ versions from 1995 to 2010~. From alpha to wrath, we've tested it on over 5.2 MILLION files across all major patches and people said you'd never have a use for

Kru (@kruithne) 's Twitter Profile Photo

looking back at my old artwork, it's been years since I made something, i kind of miss it.. here's some of my favourites #wow #warcraft

looking back at my old artwork, it's been years since I made something, i kind of miss it..

here's some of my favourites

#wow #warcraft
Kru (@kruithne) 's Twitter Profile Photo

wow.export now has a public roadmap available on GitHub, so you can noodle in on what we're doing spoilers: there's a lot of exciting stuff planned don't see a feature you think would be cool? feel free to open an issue to suggest it! #wow #warcraft

wow.export now has a public roadmap available on GitHub, so you can noodle in on what we're doing

spoilers: there's a lot of exciting stuff planned

don't see a feature you think would be cool? feel free to open an issue to suggest it!

#wow #warcraft
Kru (@kruithne) 's Twitter Profile Photo

HAPPY HOLIDAYS! wow.export 0.2.7 is OUT NOW! this update includes a tonne of new features and fixes, including the single most requested feature in history.. CHARACTER EQUIPMENT! that's right, we did it. #wow #warcraft

Kru (@kruithne) 's Twitter Profile Photo

HOUSING DECOR! another feature people have been requesting made it into wow.export 0.2.7 - the ability to easily browse and export housing decor! #wow #warcraft

HOUSING DECOR!

another feature people have been requesting made it into wow.export 0.2.7 - the ability to easily browse and export housing decor!

#wow #warcraft
Kru (@kruithne) 's Twitter Profile Photo

another feature we added in 0.2.7 is animation playback controls! this is something you've been asking for a long time.. it's here! even better - exporting as OBJ or STL will now use the pose when exported! this works in both the model AND character viewer #wow #warcraft

Kru (@kruithne) 's Twitter Profile Photo

2017 resolution: Don't die. ✓ 2018 resolution: Don't die. ✓ 2019 resolution: Don't die. ✓ 2020 resolution: Don't die. ✓ 2021 resolution: Don’t die. ✓ 2022 resolution: Don’t die. ✓ 2023 resolution: Don’t die. ✓ 2024 resolution: Don’t die. ✓ 2025 resolution: Don’t

Kru (@kruithne) 's Twitter Profile Photo

In case you missed it, I'm starting a new adventure! This has been on the back-burner for the best part of a decade, but now I want to make it a reality.. I'm making a game! Three, actually. But first, I'm building my own game engine from scratch to make them in. To push myself

In case you missed it, I'm starting a new adventure! This has been on the back-burner for the best part of a decade, but now I want to make it a reality..

I'm making a game! Three, actually. But first, I'm building my own game engine from scratch to make them in.

To push myself
Kru (@kruithne) 's Twitter Profile Photo

First feature on the list for my hand-made game engine is fonts! They're sort of important. In DevLog 003 I ramble about them. #gamedev #indiegamedev #indiegames

First feature on the list for my hand-made game engine is fonts! They're sort of important.

In DevLog 003 I ramble about them.

#gamedev #indiegamedev #indiegames
Kru (@kruithne) 's Twitter Profile Photo

new devlog on my site, this time I ramble about how I store/access data for my hand-made game engine (i promise they'll get more exciting) #gamedev #indiegamedev #indiegames

new devlog on my site, this time I ramble about how I store/access data for my hand-made game engine

(i promise they'll get more exciting)

#gamedev #indiegamedev #indiegames
Kru (@kruithne) 's Twitter Profile Photo

made a data table system for my game engine, wrote a devlog entry about it two posts about data in two days, sorry not sorry. next post will include ducks to make up for it #gamedev #indiegamedev #indiegames

made a data table system for my game engine, wrote a devlog entry about it

two posts about data in two days, sorry not sorry. next post will include ducks to make up for it

#gamedev #indiegamedev #indiegames