Christopher Robertson (@koltonix) 's Twitter Profile
Christopher Robertson

@koltonix

Random Programmer @d3tLtd

ID: 1166433790467694597

linkhttps://www.christopherprobertson.com/ calendar_today27-08-2019 19:34:26

228 Tweet

251 Followers

692 Following

Christopher Robertson (@koltonix) 's Twitter Profile Photo

Increased the animation speed of the tabs (thanks Naomi & Jamie), and also implemented the project tab through .json files again. #webdev #programming

Christopher Robertson (@koltonix) 's Twitter Profile Photo

Decided to have each project load the html file on the same page, rather than go to a new page entirely. Feels a bit more connected that way, while also still loading only what is relevant. #programming #webdev

d3t (@d3tltd) 's Twitter Profile Photo

⭐️ NEW OPPORTUNITIES AVAILABLE ⭐️ We're looking for Graduate Programmers to join our award-winning team 🏆 This is a fantastic #GameDevJob with a range of great perks and benefits! Find out more here 👉 buff.ly/3EmaS5Q #GoTeam #KWSFamily #GameJobs #hiring

⭐️ NEW OPPORTUNITIES AVAILABLE ⭐️

We're looking for Graduate Programmers to join our award-winning team 🏆

This is a fantastic #GameDevJob with a range of great perks and benefits!

Find out more here 👉 buff.ly/3EmaS5Q

#GoTeam #KWSFamily #GameJobs #hiring
d3t (@d3tltd) 's Twitter Profile Photo

Huge congratulations to Matt, Chris, Harry, Dan, Christopher, Jon, and Neil, who have all been named as our Employees of the Quarter by the rest of the d3t team! 🙌 Well done to all of you it is greatly deserved! 🎉⠀ #GoTeam #KWSFamily #EmployeeoftheQuarter

Coconut Lizard (@coconutlizard) 's Twitter Profile Photo

Within our latest blog, we demonstrate the minimal setup required to use Unreal's #AnimationBudgetAllocator. This plugin allows the equivalent of LODs to be applied to skeletal mesh animations. Take a look 👉 buff.ly/3nTVisR #KWSFamily #UnrealEngine5 #Animation

Within our latest blog, we demonstrate the minimal setup required to use Unreal's #AnimationBudgetAllocator. This plugin allows the equivalent of LODs to be applied to skeletal mesh animations.

Take a look 👉 buff.ly/3nTVisR

#KWSFamily #UnrealEngine5 #Animation
Ludophoria (@teamludophoria) 's Twitter Profile Photo

From the fiery depths comes a new coop action platformer: Arm of Satan! 💪👧🏼 Wishlist this challenging trial for two now: store.steampowered.com/app/2388750/Ar… #ArmofSatan #indiegame #indiedev #gamedev

Krzysiek Justyński (@mothdoctor) 's Twitter Profile Photo

This is nice optimization if you're using Significance Manger against hundreds of skeletal components. It's a trivial code change :) Here's the link to the pull request accepted to the ue5-main branch. github.com/EpicGames/Unre…

This is nice optimization if you're using Significance Manger against hundreds of skeletal components. It's a trivial code change :) 

Here's the link to the pull request accepted to the ue5-main branch.
github.com/EpicGames/Unre…