Mikael Kalms (@kalmalyzer) 's Twitter Profile
Mikael Kalms

@kalmalyzer

ID: 105918185

calendar_today17-01-2010 23:01:50

475 Tweet

992 Followers

31 Following

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

I will be at Unite Berlin this year. Say hi if you too are going! If not, perhaps you'll find the live stream of my talk on Wed morning interesting - 'From Pong to 15-person project'. x.com/FallDamage_/st…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

It took digging through old dusty storage rooms, soldering jobs, rescuing files off of failing hard drives, a fair bit of trademark/IP archaeology, but now there is a team, a publisher and funding behind this. Was lots of fun helping out with getting this project started again!

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

github.com/DragonBox/u3d looks fantastic. I have been looking for a way to enumerate & install Unity versions via the command line for a long time. Thanks Jerome Lacoste !

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

I didn't notice before, but a talk I did on software architecture at Unite Berlin 2018 has been available on Youtube for a while: youtube.com/watch?v=1le4vS…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

Tomorrow is the day when we launch our new game! Give it a try! It has been two years since we played our first pen-and-paper prototypes. Since then we have grown from four to fifteen people, and built a full-blown game. Our team is ace. Join us!

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

It's time for our company to grow up and start using business grade routers/firewalls. We are 15 people (and growing), need to get wired workstations onto the Internet, run reliable VPN tunnels at high throughput, and get useful metrics. Where do we start? Cisco? SonicWall...?

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

We are looking for more people! Are you good at making stuff for games? Are you a nice person? Drop us a mail, or DM me! All positions are based in Stockholm. falldamagestudio.com

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

Third blog post about the tech behind TBL's Eon is up. This time, it is about the 3D scene player: tbl.nu/2019/09/02/Sce…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

The fifth blog post about the tech behind TBL's Eon is up. This time, it is about drawing subpixel-precise lines with the Amiga Blitter: tbl.nu/2019/09/16/Sub…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

We have begun to build Unreal Engine installed builds using GitHub Actions. Having a branch-compatible, fork-compatible build system for the engine code is nice. Details: blog.falldamagestudio.com/posts/building… Oh - and we are hiring! -> falldamagestudio.com

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

We are looking at ways to decouple UI and gameplay logic in Unreal applications. Still early days, still lots to try. Do you have tips & experiences to share? Want to work on topics like these? We may have a spot for you! blog.falldamagestudio.com/posts/decoupli…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

We are looking for a sysadmin/DevOps person to join us at Fall Damage. Do you want to work in a video games company, with internal services (that don't magically break during weekends) - interested? DM me or apply directly. falldamagestudio.com/jobs/1026042-s…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

After ~1.5 years of R&D, we finally have a CI solution for our UE4-based game project that I'm happy with. Jenkins, declarative config, GCE, on-demand agents, safe to expose to the Internet, 100% open source. Article: blog.falldamagestudio.com/posts/modern-j… Source: github.com/falldamagestud…

Mikael Kalms (@kalmalyzer) 's Twitter Profile Photo

Why do I get Asset Store errors in my Unity Editor? A case study of debugging software you didn't develop yourself: blog.falldamagestudio.com/why-do-i-get-a…