Kai He (@kai__he) 's Twitter Profile
Kai He

@kai__he

Exploring 3D Vision | CS PhD @UofT | Research Intern @nvidia | Prev. CS Undergrad @ShanghaiTechUni

ID: 3294835877

linkhttp://hekai.site calendar_today23-05-2015 04:53:58

24 Tweet

166 Takipçi

234 Takip Edilen

NVIDIA AI Developer (@nvidiaaidev) 's Twitter Profile Photo

Spatial AI is increasingly important, and the newest papers from #NVIDIAResearch, 3DGRT and 3DGUT, represent significant advancements in enabling researchers and developers to explore and innovate with 3D Gaussian Splatting techniques. 💎 3DGRT (Gaussian Ray Tracing) ➡️

Deemos (@deemostech) 's Twitter Profile Photo

Yes‼️Introducing one of the new features of #Rodin Gen-2: Generate into Parts🔥 🤯For the first time, 3D GenAI truly understands the underlying structure of objects. Coming June 2025🚀 Demo made with Hugging Face @gradio #3D #MCP #b3d #Game #UE #Unity #GenerativeAI

Chih-Hao Lin (@zhihaolin16) 's Twitter Profile Photo

What if you could control the weather in any video — just like applying a filter? Meet WeatherWeaver, a video model for controllable synthesis and removal of diverse weather effects — such as 🌧️ rain, ☃️ snow, 🌁 fog, and ☁️ clouds — for any input video.

Deemos (@deemostech) 's Twitter Profile Photo

The key features of CAST🌟: 1️⃣Open-Vocabulary Scene Reconstruction 2️⃣Occlusion-Aware 3D Object Generation 3️⃣Generative Model for Alignment 4️⃣Physics-Aware Correction for Realism

Deemos (@deemostech) 's Twitter Profile Photo

#SIGGRAPH2025 🚀Rodin Gen-2 will start the era of testing time scaling law for 3D #GenAI 👀 Sneak peek to the new foundation of #Rodin Gen-2, BANG, who has been accepted by @SIGGRAPH Journal Track! 🎉 🔥 The final paper is still being prepared, see you soon.

Ziyi Wu (@dazitu_616) 's Twitter Profile Photo

📢 Introducing DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion Models Compared to vanilla DPO, we improve paired data construction and preference label granularity, leading to better visual quality and motion strength with only 1/3 of the data. 🧵

Xuanchi Ren (@xuanchi13) 's Twitter Profile Photo

GEN3C #CVPR2025 is now open-sourced @HuggingFace, with code released under Apache 2.0 and model weights under the NVIDIA Open Model License! Code: github.com/nv-tlabs/GEN3C HuggingFace: huggingface.co/nvidia/GEN3C-C… Feel free to reach out if you want to chat or connect! #CVPR2025

Zian Wang (@zianwang97) 's Twitter Profile Photo

🚀 DiffusionRenderer is now open-source! Check out the code and model: github.com/nv-tlabs/diffu… We will present at #CVPR2025 this Sunday, June 15: 🗣️ Oral Session 6A: 1:00–2:30 PM CDT, Karl Dean Grand Ballroom 🖼️ Poster: 4:00–6:00 PM CDT, ExHall D (Poster #29)

Two Minute Papers (@twominutepapers) 's Twitter Profile Photo

NVIDIA’s AI watched 150,000 videos… and learned to relight scenes incredibly well! No game engine. No 3D software. And it has an amazing cat demo. 🐱💡 Hold on to your papers! Full video: youtube.com/watch?v=yRk6vG…

NVIDIA’s AI watched 150,000 videos… and learned to relight scenes incredibly well! No game engine. No 3D software. And it has an amazing cat demo. 🐱💡
Hold on to your papers! Full video: youtube.com/watch?v=yRk6vG…
Deemos (@deemostech) 's Twitter Profile Photo

BANG is a #3D model part-splitting tool designed for artists 🎨✨. That’s why “Controllable” is our first core principle: artists can divide parts with BBox, Surface Points, or even text prompts. Unleash your creative control with #BANG! 🚀