JacobRuby (@jacobrubydev) 's Twitter Profile
JacobRuby

@jacobrubydev

Game Developer
"I like math"
Formerly @HypixelNetwork, @BadlionClient
PFP/Banner: @eeyitscoco

ID: 3020755144

calendar_today05-02-2015 23:47:30

191 Tweet

1,1K Followers

117 Following

JacobRuby (@jacobrubydev) 's Twitter Profile Photo

Stepped down from Hypixel to focus on school. If my schedule frees up I'm hoping to come back, but right now it's not really possible, unfortunately. ♥️

JacobRuby (@jacobrubydev) 's Twitter Profile Photo

I had originally made a reply post to Noxy in the the announcement asking him "Wasn't this under your control? How did you let this happen?", but I fully see and understand your point. Now I do feel bad for him and the whole team. It's all so unsettling... it truly sucks.

Simon (@simon_hypixel) 's Twitter Profile Photo

Tubbo Hugo (🦋 in bio) Owel I get it 100%, look I am even down to put 25 millions USD by myself to finish Hytale, that’s how much I believe in it. No kickstarter, just raw passion, high pressure and high risk taking. Reduce scope: legacy engine, pc only first, open source some parts, small team, cut

JacobRuby (@jacobrubydev) 's Twitter Profile Photo

Hey Simon, one of the biggest limitations in Minecraft development is client input. Games are limited to a set of fixed inputs (right/left click, sneak, jump, etc.) making complex game mechanics impossible. Could you prioritize custom input support for Hytale on release?

Simon (@simon_hypixel) 's Twitter Profile Photo

JacobRuby I don't remember if its there already, but I get what you mean! I agree. For example Y to open up your minigame menu, etc. right? should be fairly simple to do so if its not already there, but I have a feeling it's already a thing

Simon (@simon_hypixel) 's Twitter Profile Photo

Just made my final counter offer, the ONLY chance to see Hytale. I’m going all in. This is the timeline. Let’s fucking go.

JacobRuby (@jacobrubydev) 's Twitter Profile Photo

Hey Simon, you had mentioned previously you were considering having the community contribute to the Hytale code base through a partial open-source plan. Now that you hired a full team of developers, is that still necessary or was that idea scrapped?