Impossible Realms (@impossiblerealm) 's Twitter Profile
Impossible Realms

@impossiblerealm

An independent game dev that makes games sometimes.

ID: 437141224

calendar_today15-12-2011 02:01:33

453 Tweet

73 Followers

76 Following

Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

After careful consideration of the community's helpful feedback, I would like to announce Delta's newest design! #ProjectDelta #AprilFools #AprilFoolsDay

After careful consideration of the community's helpful feedback, I would like to announce Delta's newest design!
#ProjectDelta #AprilFools #AprilFoolsDay
DDerg (moving to @domandragon.(REDACTED).social) (@domandragon) 's Twitter Profile Photo

Watch out, everyone. This person is a huge art thief, and when called out on his shenanigans, he immediately resorted to trolling and a mental breakdown. Spread this tweet around, please!

Watch out, everyone. This person is a huge art thief, and when called out on his shenanigans, he immediately resorted to trolling and a mental breakdown. Spread this tweet around, please!
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

No, I'm not dead. Yes, I still am working on games. Yes, this includes Project Delta. In the meantime, I'm just gonna retweet this old mockup of mine, and let y'all decide what, if any, significance this has while I stay very vague as to what project I'm currently working on.

Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

I decided to add a screenshot feature to Project Delta, to make sharing progress easier. It's actually simple to do in Godot, but it's still unpolished at the moment. I'll probably polish it up and leave it in the final game.

I decided to add a screenshot feature to Project Delta, to make sharing progress easier. It's actually simple to do in Godot, but it's still unpolished at the moment. I'll probably polish it up and leave it in the final game.
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

I started adding a HUD to Project Delta. It now fully works and can be dynamically resized based on the base health of the entity it's attached to.

I started adding a HUD to Project Delta. It now fully works and can be dynamically resized based on the base health of the entity it's attached to.
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

A new character sprite for Project Delta! Didn't really have much time yesterday to code new features, so I made a couple of new sprites for a character instead. Here's a preview!

A new character sprite for Project Delta! Didn't really have much time yesterday to code new features, so I made a couple of new sprites for a character instead. Here's a preview!
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Made some changes to the HUD based on feedback I received. Here's the current look! Lemme know whether you prefer this or the older one.

Made some changes to the HUD based on feedback I received. Here's the current look! Lemme know whether you prefer this or the older one.
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Time to make an official announcement for a project I've been working on. Hahaha! That Project Delta progress was a coverup! Most of my dev time has gone into making this look presentable! Biomass, a SHMUP based off that mockup I did! Check it out, it's coming along nicely IMO!

Time to make an official announcement for a project I've been working on. Hahaha! That Project Delta progress was a coverup! Most of my dev time has gone into making this look presentable! Biomass, a SHMUP based off that mockup I did! Check it out, it's coming along nicely IMO!
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Been working on a new enemy type lately (though it won't be in that location in the final stage). Still need to finish a few animations, but it's coming along nicely in my opinion!

Been working on a new enemy type lately (though it won't be in that location in the final stage). Still need to finish a few animations, but it's coming along nicely in my opinion!
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

I decided to give one of my old Ludum Dare games a well needed update. And don't worry, we also slowed down the music for the added enhancement to your rhythm gaming experience.

I decided to give one of my old Ludum Dare games a well needed update. And don't worry, we also slowed down the music for the added enhancement to your rhythm gaming experience.
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Some pixel art I made for Zugai @MythiaryStudios🎮 in an art trade event on Indie Game Utopia of Phylla. Figured I'd share it here too, because why not? First time doing high resolution pixel art in a while, but I had fun.

Some pixel art I made for <a href="/Zugai89/">Zugai @MythiaryStudios🎮</a> in an art trade event on <a href="/IndieGameUtopia/">Indie Game Utopia</a> of Phylla. Figured I'd share it here too, because why not? First time doing high resolution pixel art in a while, but I had fun.
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Anyways, I decided I'd go ahead and try doing an #artcommission test run again. This time doing some #Minecraft and #Minetest skins. I'll say 5 slots open for now, and see how it goes. PM me if you're interested. #commissionsopen #commissions

Anyways, I decided I'd go ahead and try doing an #artcommission test run again. This time doing some #Minecraft and #Minetest skins. I'll say 5 slots open for now, and see how it goes. PM me if you're interested. #commissionsopen #commissions
Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Commissions have gone fairly well. I set up a Ko-fi page, so if any of you would like to get some pixel art or Minecraft/Minetest skin commissions, you can head here: ko-fi.com/impossiblereal… I'm contemplating open up other sorts of commissions as well, so make requests. 😉

Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

Well, I've finally done it, I managed to get graphics in a modern engine to update their palettes in real time! Here's a quick test I made to show it off, and an example of what's now possible. #godotengine #ScreenshotSaturday #ProjectDelta

Impossible Realms (@impossiblerealm) 's Twitter Profile Photo

And here's a video of all the character palettes being properly implemented. This took way longer than it should have, but on the bright side, at least I don't have to manually recolor each sprite! #ProjectDelta #GodotEngine