@HackerFoo@hackerfoo.com (@hackerf00) 's Twitter Profile
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@hackerf00

ID: 292109968

linkhttps://hackerfoo.com calendar_today03-05-2011 03:35:40

143 Tweet

116 Followers

82 Following

@HackerFoo@hackerfoo.com (@hackerf00) 's Twitter Profile Photo

Finally got realtime CSG working. This shows the convex decomposition of a rotating and pulsing 18-sided polygon subtracted from a half sphere: youtu.be/ijB00SPTHSc

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Today is Bevy's first birthday! And what a year it has been! Now seems like as good a time as any to look back on how far we've come, reflect a bit, and start thinking about what the next year of Bevy development will look like. bevyengine.org/news/bevys-fir…

@HackerFoo@hackerfoo.com (@hackerf00) 's Twitter Profile Photo

Building a simple model in my app: youtu.be/KHzVrWrTc4I Most recently, I added native iOS popups for color picking and sharing, and significant performance improvements. Now I'm working on exporting to glTF. #rustlang #gamedev Rust GameDev WG 🦀🎮

Lambda Days (@lambdadays) 's Twitter Profile Photo

Welcome warmly our next speaker, Troels Henriksen [email protected], a professor at the University of Copenhagen who teaches students about things that are beautiful - #FunctionalProgramming, and tries to make those things go fast by writing compilers for functional programming languages.

Welcome warmly our next speaker, <a href="/sigkill_dk/">Troels Henriksen athas@freeradical.zone</a>, a professor at the <a href="/uni_copenhagen/">University of Copenhagen</a> who teaches students about things that are beautiful - #FunctionalProgramming, and tries to make those things go fast by writing compilers for functional programming languages.
Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy Engine 0.6 is out now! It features a brand new faster / prettier / simpler renderer, shadows, clustered forward rendering, frustum culling, batched sprite rendering, native WebGL2 support, Materials, shader imports, ECS ergonomics, and much more! bevyengine.org/news/bevy-0-6/

@HackerFoo@hackerfoo.com (@hackerf00) 's Twitter Profile Photo

Noumenal is a fun iPad and iPhone app to create 3D shapes. I'm looking for people to try it out - let me know if you'd like to try the beta. youtu.be/F2DGX2zCS60 noumenal.app

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy 0.7 is out now! It features skeletal animation, gltf animation import, unlimited* point lights, compressed textures, bevy-native compute shaders, render to texture, flexible mesh vertex layouts in shaders, ECS ergonomics, audio control, and more! bevyengine.org/news/bevy-0-7/

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy 0.8 is out now! It features a new material system, camera-driven rendering, spotlights, visibility inheritance, custom PBR shaders, automatic mesh tangents, scene bundles, scripting / modding progress, reflection features, renderer performance, hierarchy commands, and more!

Bevy Engine (@bevyengine) 's Twitter Profile Photo

It's time to #bevyjam! Bevy Jam #2 will start on August 19. Jams are a great way to dive in to game development, even if you have never built a game (or used Bevy)! Theme voting is open on the Bevy Discord! Join Bevy Jam #2 here: itch.io/jam/bevy-jam-2

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of Bevy Engine development. bevyengine.org/news/bevys-sec…

Kane Rogers-Wong (@kane_rogers) 's Twitter Profile Photo

Carter Anderson On the plus side, another developer, HackerFoo has had some fantastic success compiling Rust and porting one of the PS5 sample programs, which I’ve been able to verify using my own DevKit.

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Absolutely dumbfounding how many people are responding to this with "oh no". This is a fundamental digital right humanity just got back.