Gideros Mobile (@giderosmobile) 's Twitter Profile
Gideros Mobile

@giderosmobile

ID: 309634337

linkhttp://www.giderosmobile.com calendar_today02-06-2011 12:16:08

1,1K Tweet

1,1K Followers

753 Following

Mobile Games Awards (@mobilegameaward) 's Twitter Profile Photo

Meet Gideros Mobile, one of our nominees for Best Game Engine in #MobileGames 2020. Meet the other nominees and 21 other categories up for grabs for our #MobileGamesAwards sponsored by Game Insight at buff.ly/2PDHUF3. #GameDev #Awards #VideoGames

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Gideros 2021.6 released! forum.giderosmobile.com/discussion/844… Some new features, improvements and fixes this month from Nick for Gideros: PWA support, Apple user tracking support, Ads ready support, and the return of advertising to UWN with Vungle support. #IndieGameDev #gamedev #Lua

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Launching Gideros Shorts: First issue available here: wiki.gideros.rocks/images/d/d1/Sh… Gideros shorts are user contributed small apps, games or demos for use with Gideros SDK. Requirements: Pure code, 100 lines max, 3-4k characters.

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Export your apps and games to Linux with just released Gideros 2023.8 version! Check it out here: forum.gideros.rocks/discussion/869…

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Making a water drop effect with Gideros and its unique LUA shaders feature. Full demo code here: wiki.gideros.rocks/index.php/Rain…

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Remember when you could write games in a few lines of BASIC back in the 80s ? This is the spirit of Gideros. Not in BASIC of course, Lua is as simple and more modern. Write a few lines of code, and run them on your test device in seconds. That's why I love Gideros.

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Dynamic maze generation in lua with Gideros using mesh instancing. I first wrote it as a potential short demo, but it doesn't meet the 'no dependancy' criteria. Any how it is good demo and the maze code can be reused. Full code here: wiki.gideros.rocks/index.php/3D_M…

Gideros Mobile (@giderosmobile) 's Twitter Profile Photo

Quick update on september version of Gideros SDK: new 2023.9.1 release fixes a few things on OSX version and extend Particle sprite to support up to 700M particles on a single sprite, a lot more than the 10k previous limit. And more. Get it here: giderosmobile.com/download