Gelatin (@gelatinlab) 's Twitter Profile
Gelatin

@gelatinlab

Got a lab question? Send it my way and I’ll investigate it for you!

ID: 3140169584

linkhttps://www.youtube.com/channel/UCIw_9NLU-ITv8zOIesYDX7Q calendar_today05-04-2015 11:03:19

891 Tweet

3,3K Followers

66 Following

Dictator (@drivedictator) 's Twitter Profile Photo

The Manon heavy Dégagé change has now been re-re-reverted, so it's back to pre-S2 / S2 hotfix state now with the Dictator patch.

fgc.network/@nchJoJo (@nchjojo) 's Twitter Profile Photo

Recorded some #StreetFighter6 #SF6 chroma footage of all base roster and S1 character expressions. So if you ever wanted this for a project, check below for YouTube links! Special thanks to Gelatin and alphaZomega for being mad scientists.

Shino (@joao_shino) 's Twitter Profile Photo

With the help of fgc.network/@nchJoJo , Gelatin , and alphaZomega (Nexus Mods), TSH now includes an asset pack with Street Fighter 6 versus screen renders! Needs custom zoom for some overlays. All assets available for download even if not using TSH (link in comments)

With the help of <a href="/nchJoJo/">fgc.network/@nchJoJo</a> , <a href="/GelatinLab/">Gelatin</a> , and alphaZomega (Nexus Mods), TSH now includes an asset pack with Street Fighter 6 versus screen renders!
Needs custom zoom for some overlays.
All assets available for download even if not using TSH (link in comments)
Gelatin (@gelatinlab) 's Twitter Profile Photo

People often try to compare characters’ Drive Rush, but direct comparisons are difficult because numerous factors influence range and momentum. Thanks to Dictator, you can now simulate and compare the range of Drive Rush attacks in his SF6Sim! Give it a try!

Paul | FAT Dev (@d4rk_onion) 's Twitter Profile Photo

FAT 3.11.0 is live! Thanks to the team for adding M.Bison so quick. Web fullmeter.com/fatonline/#/fr… App fullmeter.com/fat

EFF (@hooraheff) 's Twitter Profile Photo

im finally fucking done with this shit. the sf6 supercombo wiki now has true transparent special move images for all pages. go crazy.

im finally fucking done with this shit. the sf6 supercombo wiki now has true transparent special move images for all pages. go crazy.
Tsugurific Spabobin (@tsuguspabobin) 's Twitter Profile Photo

I finished up all the SF6 juggle data on the Supercombo wiki. You can find it either on the character's Data page (linked at the bottom of the Navbox) or more conveniently on the Frame Data subpage, under the "Properties" tab.

I finished up all the SF6 juggle data on the Supercombo wiki. You can find it either on the character's Data page (linked at the bottom of the Navbox) or more conveniently on the Frame Data subpage, under the "Properties" tab.
ʕ•ᴥ•ʔ (@guilewinquote) 's Twitter Profile Photo

KOF XV for $12 is crazy. Playing this game has been the most fun i've had with a modern fighter in years, and now I go back and apply what I learned to 30 years worth of other KOF games. IT'S NOT TOO LATE. PICK 3 CHARACTERS. LEARN TO SHORT HOP. HIT SOME MAX MODE BS. PLAY KOF.

KOF XV for $12 is crazy. Playing this game has been the most fun i've had with a modern fighter in years, and now I go back and apply what I learned to 30 years worth of other KOF games. 

IT'S NOT TOO LATE. PICK 3 CHARACTERS. LEARN TO SHORT HOP. HIT SOME MAX MODE BS. PLAY KOF.
Gelatin (@gelatinlab) 's Twitter Profile Photo

In preparation of Alpha Lab 2, here's a bunch of technical tidbits I gathered from Alpha Lab 1! The specific numbers are sure to change (some already have), but the underlying mechanics might still be relevant. Link to video: youtu.be/v-8zHWTOctc

In preparation of Alpha Lab 2, here's a bunch of technical tidbits I gathered from Alpha Lab 1!

The specific numbers are sure to change (some already have), but the underlying mechanics might still be relevant.

Link to video: youtu.be/v-8zHWTOctc
Tsugurific Spabobin (@tsuguspabobin) 's Twitter Profile Photo

This is not specific to Ken (or Elena). Fireballs don't usually have the "can't hit cross-up" property that most other hitboxes do, so if you land almost exactly on top right as the fireball spawns, this can happen. It also requires the opponent not to use a cross-up air normal