Games Artist Community (@gamesartistuk) 's Twitter Profile
Games Artist Community

@gamesartistuk

We are a community filled with the upmost talented artists across the globe. Here, we showcase their artwork, pipelines & workflows. discord.gg/QDSnWnH

ID: 1264472756755804162

linkhttp://www.GamesArtist.co.uk calendar_today24-05-2020 08:26:22

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9,9K Followers

5,5K Following

Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

Env Artist Kevin J. Coulman breaks down the creation of his Mossy Rocks. In this article, he discusses ref, rock sculpting & forms, moss modelling, topology and UVs, texturing with baked details & layering, moss card creation & final scene composition. gamesartist.co.uk/mossy-rocks/

Env Artist <a href="/coulman_kevin/">Kevin J. Coulman</a> breaks down the creation of his Mossy Rocks. In this article, he discusses ref, rock sculpting &amp; forms, moss modelling, topology and UVs, texturing with baked details &amp; layering, moss card creation &amp; final scene composition.
gamesartist.co.uk/mossy-rocks/
Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

Character Artist Ayrton Diaz breaks down his Samurai Guardian, concept art by 顾德雄 & made during his mentorship term at Zombie Art School. In this article, he talks about concept, ref, blockout, clothing, sculpting, embroidery, texturing & rendering. gamesartist.co.uk/the-samurai-gu…

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3D Artist Fedukov Nikita breaks down his detailed RC Car. In this article, he discusses reference gathering, blockout & modeling workflow, UV unwrapping, baking, texturing techniques for realistic wear & rendering. gamesartist.co.uk/rc-car/

Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

3D Artist Katai Ishi breaks down the creation of this Cat Mosaic floor tile. In this article, Katai talks inspo & ref, pattern creation, base height dev, surface details, cracks, soil integration, base colour variation, and final lighting & rendering. gamesartist.co.uk/cat-mosaic-til…

3D Artist Katai Ishi breaks down the creation of this Cat Mosaic floor tile. In this article, Katai talks inspo &amp; ref, pattern creation, base height dev, surface details, cracks, soil integration, base colour variation, and final lighting &amp; rendering.
gamesartist.co.uk/cat-mosaic-til…
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3D Artist Oleksandr Yavorskyi breaks down his Jambiya Dagger. In this article, he discusses references, modelling workflow with focus on ornamentation and imperfections, high & low poly, texturing, masks, animation & rendering. gamesartist.co.uk/jambiya-dagger/

3D Artist Oleksandr Yavorskyi breaks down his Jambiya Dagger. In this article, he discusses references, modelling workflow with focus on ornamentation and imperfections, high &amp; low poly, texturing, masks, animation &amp; rendering.
gamesartist.co.uk/jambiya-dagger/
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Environment Artist Baolly breaks down his stylized Crabe, concept by Jiayu Chen. In this article, he talks about hard-surface & organic modelling, detail sculpting, retopology, baking, base texturing, stylized hand-painting, focal points & rendering. #GamesArtist #Stylized

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Senior Props Artist Vitalii Lukianchuk breaks down his realistic Old Wooden Chair. In this article, Vitalii discusses references, high & low poly modelling, UVs, baking, texturing & rendering. gamesartist.co.uk/old-wooden-cha… #GamesArtist #3D #PropArt

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3D Environment Artist Aleksei Bachinskii breaks down his Norwegian Village scene. In this article, he discusses references & inspiration, blockout & modular modelling, house detalization, UVs & materials, terrain, lighting & post-processing. gamesartist.co.uk/norwegian-vill… #GamesArtist

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3D Artist Denis Zakharov breaks down his old Soviet Mincer. In this article, he talks about references, blockout, high & low poly detailing, UVs & baking, texturing techniques, lighting & rendering. gamesartist.co.uk/old-mincer/ #GamesArtist #3D #PropArt #HardSurface

3D Artist Denis Zakharov breaks down his old Soviet Mincer. In this article, he talks about references, blockout, high &amp; low poly detailing, UVs &amp; baking, texturing techniques, lighting &amp; rendering.
gamesartist.co.uk/old-mincer/
#GamesArtist #3D #PropArt #HardSurface
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3D Artist Oriol Salom breaks down the creation of this Japanese Chef’s Knife. In this article, he discusses references, high & low poly modelling, UV mapping, baking, detailed handle & blade texturing, rendering & presentation. gamesartist.co.uk/japanese-knife/ #GamesArtist #HardSurface

3D Artist Oriol Salom breaks down the creation of this Japanese Chef’s Knife. In this article, he discusses references, high &amp; low poly modelling, UV mapping, baking, detailed handle &amp; blade texturing, rendering &amp; presentation.
gamesartist.co.uk/japanese-knife/
#GamesArtist #HardSurface
Vladimir Stepanov (@vladimirdesigns) 's Twitter Profile Photo

Here's a texturing technique I use in all my projects. It’s a universal base layer. I stack several noise textures to create subtle variations in the Color and Roughness channels. I create large and medium shapes using Clouds and Galvanic grunges. This base layer is the

Here's a texturing technique I use in all my projects.

It’s a universal base layer. I stack several noise textures to create subtle variations in the Color and Roughness channels. I create large and medium shapes using Clouds and Galvanic grunges.

This base layer is the
Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

3D Artist Oleksandr Babych breaks down his creation of the tortured character “Bound.” In this article, Oleksandr covers goals, tools, blockout, high-poly sculpting, UVs, damaged skin texturing, hair & eyes, rendering & setup. gamesartist.co.uk/bound/ #GamesArtist #CharacterArt

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Environment Artist Gen 🍂🍄🦕 breaks down their hand-painted Stylized Rock. In this article, Gen covers references, quick modelling, shape sketching, blockout, detailing moss & grass, value checks, focal point creation, polishing, rendering & presentation. gamesartist.co.uk/stylized-rock-…

Environment Artist <a href="/gen_amos/">Gen 🍂🍄🦕</a> breaks down their hand-painted Stylized Rock. In this article, Gen covers references, quick modelling, shape sketching, blockout, detailing moss &amp; grass, value checks, focal point creation, polishing, rendering &amp; presentation.
gamesartist.co.uk/stylized-rock-…
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3D Artist Thibault Miniou breaks down his highly realistic Atomic Purple Game Boy Color. He covers references, low-poly & high-poly modelling, UV unwrapping, detailed texturing with translucent plastic effects & rendering. gamesartist.co.uk/ap-game-boy-co… #GamesArtist #Hardsurface #3D

Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

Environment artist Elizaveta Ivanova breaks down the creation of a Japanese mosaic. In this article, she covers ref, procedural mosaic pattern creation, textured plaster, height variations & cracks, lighting & rendering. gamesartist.co.uk/japanese-mosai…

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Hard-Surface Artist NeueN breaks down his Sten MK. In this article, he covers reference gathering, high & low-poly modelling, UVs, baking, texturing & rendering. gamesartist.co.uk/sten-mk/

Hard-Surface Artist NeueN breaks down his Sten MK. In this article, he covers reference gathering, high &amp; low-poly modelling, UVs, baking, texturing &amp; rendering.
gamesartist.co.uk/sten-mk/
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3D Artist Ilya Kozyrev breaks down his Elcan Specter DR sight. In this article, he covers references, high & low-poly modelling, UVs, baking, scene setup, metallic & roughness texturing with hand-painted wear, rendering & post-processing. gamesartist.co.uk/elcan-specter/ #GamesArtist #3D

3D Artist Ilya Kozyrev breaks down his Elcan Specter DR sight. In this article, he covers references, high &amp; low-poly modelling, UVs, baking, scene setup, metallic &amp; roughness texturing with hand-painted wear, rendering &amp; post-processing.
gamesartist.co.uk/elcan-specter/
#GamesArtist #3D
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Junior 3D Artist Marie Boisnard breaks down her Jumanji board & pawns. In this article, she covers goals, references, storytelling & design, blockout, sculpting, UVing, baking, procedural texturing, roughness, normals & rendering. gamesartist.co.uk/jumanji-board/ #GamesArtist #3D

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3D Artist Javid Shukurlu breaks down his efficient workflow technique for this Beretta PX4. In this article, he covers blockout & mid-poly prep through to high-poly, low-poly, UVs, baking, texturing & rendering. gamesartist.co.uk/beretta-px4/ #GamesArtist #3D #HardSurface

3D Artist Javid Shukurlu breaks down his efficient workflow technique for this Beretta PX4. In this article, he covers blockout &amp; mid-poly prep through to high-poly, low-poly, UVs, baking, texturing &amp; rendering.
gamesartist.co.uk/beretta-px4/
#GamesArtist #3D #HardSurface