Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile
Fixed Function Studios

@fixedfuncstudio

Fixed Function Studios is an indie game studio, developing JRPG games reminiscent of the PlayStation 1 era. youtube.com/@fixedfunction…

ID: 1703844648152707072

linkhttps://www.fixedfunctionstudios.com/ calendar_today18-09-2023 18:53:43

76 Tweet

34 Takipçi

61 Takip Edilen

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

For me, getting stuck in a JRPG somewhere is just the worst... Do you remember the boat from Junon to Costa del Sol? I needed more than two hours to find the exit at the lower left corner to continue the story... Frustration!!! #FF7 #JRPG #PSX #indiedev

For me, getting stuck in a JRPG somewhere is just the worst... Do you remember the boat from Junon to Costa del Sol? I needed more than two hours to find the exit at the lower left corner to continue the story... Frustration!!! #FF7 #JRPG #PSX #indiedev
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

DevLog 0: Reviving a 26-Year-Old PSX JRPG Dream: [Harbingers of Destiny] A Final Fantasy like game concieved in the golden age of JRPGs, but never finished... Now, some 26 years later, I am set on developing and releasing [Harbingers of Destiny] and capturing the progress on

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

We stand with the developer of Knight’s Path here. While phrased a little harshly, it addresses the sentiment that a game should include representation of things that may or may not be appropriate for the game and story focus in question. One is free to ask for representation,

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

Newest enemy I made for [Harbingers of Destiny], an evil forest spirit, made with Blender 🔶 2.49, successfully kept below the 700 triangle #lowpoly count budget #screenshotsaturday #indiedev #JRPG #PSX

Newest enemy I made for [Harbingers of Destiny], an evil forest spirit, made with <a href="/Blender/">Blender 🔶</a> 2.49, successfully kept below the 700 triangle #lowpoly count budget #screenshotsaturday #indiedev #JRPG #PSX
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

I plan to make a video about modeling this figure in #blender, but it is 1 hour and 20 mins long. Are you interested and if so, should I post a sped up 14 minute version or 80 minutes of footage? #screenshotsaturday #indiedev #JRPG #PSX #lowpoly

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

"Is it really what I think it is, why Tifa wanted Barett and Cloud to go on ahead of her...?" was going through my head in 1998, not being familiar with the concept of mature themes in videogames yet ;-) #FF7 #retrogaming #PSX

"Is it really what I think it is, why Tifa wanted Barett and Cloud to go on ahead of her...?" was going through my head in 1998, not being familiar with the concept of mature themes in videogames yet ;-) #FF7 #retrogaming #PSX
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

If I were to make a programming tutorial series, what should it be about? A deep dive for: - Direct-to-the-metal PSX development? - OpenGL? - DirectX 9? #indiedev #gamedev #PSX #JRPG

If I were to make a programming tutorial series, what should it be about? A deep dive for:

- Direct-to-the-metal PSX development?
- OpenGL?
- DirectX 9? #indiedev #gamedev #PSX #JRPG
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

At one time in early development of my 3D engine, supposedly incorrect projections of the models in the 3D scene were driving me nuts! So I created this test scene to once and for all debug the problem. Lamina should be exactly the size of the figures in the image, and be at

At one time in early development of my 3D engine, supposedly incorrect projections of the models in the 3D scene were driving me nuts! So I created this test scene to once and for all debug the problem. Lamina should be exactly the size of the figures in the image, and be at
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

A Tessavara border guard, not yet textured. I was experimenting with a very low detail #lowpoly model, since mutiple of these should fit within the #PSX triangle budget, and I need to draw several of these in one scene. With 537 triangles, mission was accomplished, I think.

A Tessavara border guard, not yet textured. I was experimenting with a very low detail #lowpoly model, since mutiple of these should fit within the #PSX triangle budget, and I need to draw several of these in one scene. With 537 triangles, mission was accomplished, I think.
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

Blender 2 vs Blender 4 Render Comparison! Although there are many differences in the scene itself, and the #Blender 2 (right) variant is far more finished than the Blender 🔶 4 (left) scene, I can't help but notice that Blender 2.49 does better here. The Blender 4 material for the

Blender 2 vs Blender 4 Render Comparison!
Although there are many differences in the scene itself, and the #Blender 2 (right) variant is far more finished than the <a href="/Blender/">Blender 🔶</a> 4 (left) scene, I can't help but notice that Blender 2.49 does better here. The Blender 4 material for the
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

I hope the studio simply converts the story of the first Ghost in the Shell manga into this anime series. It's never been done before and frankly it's still the best #gits story imo. I'm cautiously optimistic that they'll do the right thing this time... x.com/AniTVOfficial/…

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

Can I model an evil forest leshen in an ancient version of #Blender, Blender 🔶 2.49? In this video, I explain how I usually model my characters, what the differences between ancient and modern Blender are, and elaborate a bit about the game I'm making: [Harbingers of Destiny]

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

Back in '98 I traveled to the city of Junon in Final Fantasy 7, and fantasizing while playing, I vowed that if I ever made a #JRPG myself, I would include a capital city named Yukel 😀 Sounds a bit like Junon and it's a play on the Dutch word "joekel", which translates to

Back in '98 I traveled to the city of Junon in Final Fantasy 7, and fantasizing while playing, I vowed that if I ever made a #JRPG myself, I would include a capital city named Yukel 😀 Sounds a bit like Junon and it's a play on the Dutch word "joekel", which translates to
Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

Happy birthday Final Fantasy 7! Thank you (the entire dev, story and art team) for this great story, this great piece of art, this great game which shaped part of my early adulthood! It has brought so much wonder and joy to so many people and I hope it will keep doing that for

Fixed Function Studios (@fixedfuncstudio) 's Twitter Profile Photo

First 12 seconds of the Intro #FMV of the #retrogaming #JRPG [Harbingers of Destiny]. I am an #indiedev with a JRPG idea from back in 2000. I'm rigorously keeping to my original plan to eventually run it on real #PSX hardware, so this Intro FMV reflects that, at 240p quality