Fable (@fablesystems) 's Twitter Profile
Fable

@fablesystems

Working on debute game #Transit. Nordic studio crafting stories fueled by tomorrow’s tech. Playing at the intersection of pop culture, music, art and fashion.

ID: 1631635621063143426

linkhttp://www.fable.systems calendar_today03-03-2023 12:41:06

20 Tweet

84 Followers

65 Following

Fable (@fablesystems) 's Twitter Profile Photo

Wrote a post on our 10 favorite experience pillars for making games. What are yours? fable.systems/tales/blog-pos… #designthinking #gamedev #lostintransit

Wrote a post on our 10 favorite experience pillars for making games. What are yours? fable.systems/tales/blog-pos…

#designthinking
#gamedev 
#lostintransit
Fable (@fablesystems) 's Twitter Profile Photo

In the recent months, we have been prototyping ideas with artist Martin Nebelong, audio designer Simon Kærslund, designer Toke Stub Barter and writer Mie Albæk Nielsen. Exciting times ahead!

Fable (@fablesystems) 's Twitter Profile Photo

A first look at mr Suck - the sarcastic sidekick doing his worst to get Jo into trouble. 👼 #gamedev #handtracking #puppet

A first look at mr Suck - the sarcastic sidekick doing his worst to get Jo into trouble. 👼

#gamedev 
#handtracking
#puppet
Fable (@fablesystems) 's Twitter Profile Photo

It’s our belief that great stories should contain symbolic & transformative items. In our first game prototype, these two play key turning points for our main character Jo. Created by Martin Nebelong #madeindreams #gamedev #magicalrealism #prototyping

It’s our belief that great stories should contain symbolic & transformative items. In our first game prototype, these two play key turning points for our main character Jo. 

Created by <a href="/MartinNebelong/">Martin Nebelong</a> #madeindreams 

#gamedev
#magicalrealism 
#prototyping
Fable (@fablesystems) 's Twitter Profile Photo

Alarm upgrade - promising to get you out of bed again and again and again… (fitting of this dark rainy week) Acts as our entire in-game settings menu to avoid overlayed UI breaking immersion. (Left side: volume/language/reset, Right side: chapter selector) #gameui #gamedev

Alarm upgrade - promising to get you out of bed again and again and again… (fitting of this dark rainy week) 

Acts as our entire in-game settings menu to avoid overlayed UI breaking immersion. (Left side: volume/language/reset, Right side: chapter selector)

#gameui
#gamedev
Fable (@fablesystems) 's Twitter Profile Photo

A games logo should set the tone, animate it to tell the story. Here adding pupil expansion /contraction to hint at the changes in perspective that lead to insight… #gamedev #gamelogo #logoanimation

Fable (@fablesystems) 's Twitter Profile Photo

Here's a first glimpse of #LostInTransit, our looping VR game set in a Nordic nocturnal world. 2nd round of funding just landed, so now seeking partners to bring the full experience to players worldwide. DM me if you want to push the boundaries of gaming. #VR #GameDev #IndieDev

Fable (@fablesystems) 's Twitter Profile Photo

🦄 To meet incoming funding we're seeking a passionate and skilled Unreal Engine 5 lead to add spice and magic to our debut VR game 'Lost in Transit'. #gamedev #gamedevelopment #gamejobs #unreal #unrealengine #job #UE5 fable.systems/join/blog-post…

Fable (@fablesystems) 's Twitter Profile Photo

Small peak under the hood where our team is bringing Mr. Suck to life. 📷Currently running on the Meta #Quest2 and utilizing Meta's Hand Tracking 2.0 hand solver, as well as our internal performance capture framework. #VR #gamedev #LostinTransit