Evo Genesis (@evogenesisgame) 's Twitter Profile
Evo Genesis

@evogenesisgame

Turn-based deck-building RPG.

ID: 1897518702385340416

calendar_today06-03-2025 05:25:05

15 Tweet

136 Followers

11 Following

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After running into some difficulties with other engines, we have decided to change to Unity3D. It proved to be the engine best prepared for some of the visual effects required for this game. We'll be sharing the development from the ground up! #indiegame #gamedev #indiedev

After running into some difficulties with other engines, we have decided to change to Unity3D.

It proved to be the engine best prepared for some of the visual effects required for this game.

We'll be sharing the development from the ground up!

#indiegame #gamedev #indiedev
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Day #2 - Not much of a shower.... but we have cards! (more is going on behind the scenes πŸ˜„) #indidev #pixel #gamedevelopment

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Day #3 - Cards can now be added to a Hand Zone, and generate a curve effect (still needs some polishing!) We built it in a way where each team has its own hand (Player & Enemy), so a Mind Reading Skill, can allow you to see the opponent's hand πŸ‘€ #pixelart #indiedev #indiegame

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Cards now have a smooth movement, and are drawn from a draw pile! 🫳 The number on the draw pile also updates to display how many cards are left on it πŸ“• #indiedev #gamedev #Pixel

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Added responsive movement to the hand in relation to the mouse position, and now the cards are highlighted when hovered! #indiegame #gamedev #pixel

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Heya #PicthYaGame! Evo Genesis is a single-player story driven deck-building JRPG. πŸƒ Free deck building, non-class locked πŸ«‚ Unlock tons of Characters with unique abilities ⚑ Control up to 3 characters simultaneously πŸ“– Engaging Storytelling

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Conjure Ice Spikes! 🌊 Enemies are forced to take these spikes down before targeting allies and can be damaged upon contact with the spikes #indiedev #indiegame #games

Conjure Ice Spikes! 🌊

Enemies are forced to take these spikes down before targeting allies and can be damaged upon contact with the spikes

#indiedev #indiegame #games
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Turn-based games taught us: πŸ”Έ Always save before boss fights πŸ”Έ Buffs are OP πŸ”Έ Never trust a chest in a dungeon #RPGWisdom #RetroGaming

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Why do turn-based games hit so different? Maybe it's the rhythm. The strategy. Or maybe it’s just that pixel art never lies. #IndieRPG #gamedev #evogenesis