Electronic Armory Games (@earmory_) 's Twitter Profile
Electronic Armory Games

@earmory_

Game programmer and game marketing, 3D modeler/animator, tools developer.

ID: 1456484936802652163

calendar_today05-11-2021 04:54:30

708 Tweet

412 Followers

357 Following

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Added in the firing and reload animations. Now I have to prevent them from moving while reloading. Firing a volley of shots is deadly, but reloading makes you vulnerable to counter attack. #GodotEngine

Electronic Armory Games (@earmory_) 's Twitter Profile Photo

I was using Godot for 2D projects and Unreal for 3D but couldn’t stand not knowing the 3D side of Godot. It’s great. As a 3D artist and programmer it’s wonderful.

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Rough death animation, with linear curves. Need to fix timings and curves for that oh-so-smooth falling and head snap at the end.

Electronic Armory Games (@earmory_) 's Twitter Profile Photo

With lots of soldiers, there needs to be a lot of death animations. It looks too strange whenever they die in the same way after a volley of enemy shots land.

Electronic Armory Games (@earmory_) 's Twitter Profile Photo

Beat Horizon Zero Dawn over the weekend. Such a rich story that I'm going back and finishing some of the "side quests" which reveal more of the main story.

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Starting to work on the AI of the enemy. I'm more familiar with this on Unreal Engine, but doesn't look like Godot has anything like an environmental query system. Will keep looking, but might be fun to write my own for this.

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The environmental query system for my game will be necessary for the AI to determine areas of cover, strategic and advantageous spots to fight the player.

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Working on the AI for my game. I know the technical aspects of it, just not the battle strategy of battlefield commanders. Need to do more research!