Wiktor Öhman (@disting) 's Twitter Profile
Wiktor Öhman

@disting

Lead Artist at Epic Games. I love to build stuff. Opinions expressed here are mine and my own only.

ID: 222504993

linkhttps://www.artstation.com/disting calendar_today03-12-2010 16:27:06

1,1K Tweet

3,3K Followers

302 Following

Wiktor Öhman (@disting) 's Twitter Profile Photo

I approached this environment like a painting and I used quite a bit of traditional renaissance environment paintings as a reference both for colors and composition. artstation.com/artwork/X14vJ3 #ue5 #megascans #gamedev #gameart

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I had an absolute blast with this one! The environment is incredibly simple and consists of just 1 Megascans asset. What was challenging about this one was the animation. I've wanted to do a flight animation like this for a long time. artstation.com/artwork/nEBx01 #ue5 #gamedev

Wiktor Öhman (@disting) 's Twitter Profile Photo

I'm very happy with the way this one turned out. Bordering between realism and almost a painterly feel. The lighting was quite the challenge as the environment is located in a chasm or a cave with an open ceiling and the lighting is overcast. #ue5 #gameart artstation.com/artwork/yJBP45

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This is another one of the more animation-heavy scenes I made for Ninety Days. Animating both the camera and the motorcycle handle and have them play together nicely without making the viewer car sick was a huge challenge! #ue5 #megascans #gameart #gamedev artstation.com/artwork/NGJNbb

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Now, this one was a challenge! Creating several small biomes inside of a sci-fi environment with a realistic closeup for a forest floor isn't something I do every day! #ue5 #gamedev #gameart #megascans artstation.com/artwork/LeJya0

Wiktor Öhman (@disting) 's Twitter Profile Photo

This was the first scene I made for Ninety Days and it gave me a great opportunity to try out the new trees added to the Megascans library. I haven't created many forest environments so this was a fun one, for sure! #ue5 #gameart #megascans #gamedev artstation.com/artwork/VyYv8g

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I think this scene is my favourite out of all the scenes I made for Ninety Days - not because it's the most realistic of pretty out of them, but because of the sheer playfulness and how alive it feels. #ue5 #megascans #gamedev #gameart artstation.com/artwork/4Xzg62

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This was probably the fastest and easiest environment of the ones I made for Ninety Days. The Megascans library had everything available for me so it was really just like building legos. #ue5 #gamedev #megascans #gameart artstation.com/artwork/aG8JLq

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Out of all the environments I made for Ninety Days I think this is the most basic one. It's just a static environment, but what was fun about this one was telling the story with the environment using Megascans assets. Hopefully the story comes across! artstation.com/artwork/EaJdvA

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This environment went through quite the journey. It started out as a mix between a WW1 no man's land with big robots but then turned into a more historically correct version. #ue5 #megascans #gameart #gamedev artstation.com/artwork/lRaYNJ

Wiktor Öhman (@disting) 's Twitter Profile Photo

If you've followed by art for any amount of time you know I'm a huge sci-fi fan, and I've made my fair share of sci-fi corridors in my career so far. This one was a real blast to work on as it wasn't just your regular ol', static corridor, #ue5 #megascans artstation.com/artwork/AraLye

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This environment was the one I was both looking forward to the most and dreading the most. #ue5 #megascans #gamedev #gameart #gamedevelopment artstation.com/artwork/14agEK

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Electric Dreams UE5 En is now available for Download! SUPER excited to share this with you all. This project was a BLAST and a MASSIVE team effort. I'm so, so proud of the result. ❤ artstation.com/artwork/elVJ6Y #UnrealEngine5 #megascans #artstation #art #3dart #gameart #gamedev

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artstation.com/artwork/K31OXX Working on the Megalights demo for Unreal Fest was an absolute blast - working with a phenomenal team and using game changing tech! MegaLights gave me the same type of feelings as Nanite did when I first tried that.

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Dark Ruins - a Free Unreal Engine sample available for download on Fab. This is the first time I've Art Directed a large project like this with a full art team, and I'm so, so happy with how it turned out - all thanks to the amazing team that worked on it artstation.com/artwork/0lBw8e