DeathDeclined (@deathdeclined) 's Twitter Profile
DeathDeclined

@deathdeclined

Live Streams: ➡️ ➡️twitch.tv/deathdeclined⬅️⬅️

ID: 1011526871014608897

linkhttps://www.youtube.com/@DeathDeclined calendar_today26-06-2018 08:29:34

1,1K Tweet

209 Followers

101 Following

gekofish (@iamgekofish) 's Twitter Profile Photo

I really want to do something positive for BigBoss's family. Please, if you have the means to help, no matter how big or small, I highly encourage you to do so. They are in the darkest place right now and this will help greatly. Thank you <3 justgiving.com/crowdfunding/b…

DayZ 🖥 🎮 ❤️ (@dayz) 's Twitter Profile Photo

📢Hey Survivors, A patch for 1.27 will be rolled out today on all platforms. 🖥️PC servers will go offline at 13:00 CEST 🕐 🎮Console servers will follow at 14:00 CEST 🕑 Both will take approx. one hour. Patch notes👇 PC: ow.ly/MshQ50VtH0I Console: ow.ly/5JRe50VtH0H

📢Hey Survivors,
A patch for 1.27 will be rolled out today on all platforms.
🖥️PC servers will go offline at 13:00 CEST 🕐
🎮Console servers will follow at 14:00 CEST 🕑
Both will take approx. one hour.
Patch notes👇
PC: ow.ly/MshQ50VtH0I
Console: ow.ly/5JRe50VtH0H
Rust (@playrust) 's Twitter Profile Photo

A new biome, more wildlife, and more opportunities to hunt or be hunted. The Jungle Update releases on May 1st 🐯🐊🌴 Now available to test through 'aux03' on Rust's Staging Branch. Select it via the game's Steam's Beta Participation to download and access the work in progress.

Stoneshard (@stoneshard) 's Twitter Profile Photo

Stoneshard is currently 25% off on Steam - if you've been thinking about picking it up, now's a great time 🦾 #sale #steamsale #stoneshard #gamedev #indiedev #indiegame store.steampowered.com/app/625960/Sto…

Road to Vostok (@roadtovostok) 's Twitter Profile Photo

I've been dealing with few medical issues lately, but finally starting to recover and getting back to normal development rhythm. Currently I'm doing some blockouts for the early access map called Apartments and implementing boats and fishing system to the game :)

I've been dealing with few medical issues lately, but finally starting to recover and getting back to normal development rhythm.

Currently I'm doing some blockouts for the early access map called Apartments and implementing boats and fishing system to the game :)
Road to Vostok (@roadtovostok) 's Twitter Profile Photo

Progress Update | Road to Vostok Available now on Youtube Join the YT premiere chat and see how the early access is progressing :)

Progress Update | Road to Vostok
Available now on Youtube

Join the YT premiere chat and see how the early access is progressing :)
DeathDeclined (@deathdeclined) 's Twitter Profile Photo

Last key to give away, do the following below to enter to win! - LIKE - RETWEET - FOLLOW ILL GIVE THEM AWAY TODAY MAY THE BEST WIN! #ArcRaiders #Steam #Twitch #YouTube

Last key to give away, do the following below to enter to win!

- LIKE
- RETWEET
- FOLLOW 

ILL GIVE THEM AWAY TODAY 

MAY THE BEST WIN! 
#ArcRaiders #Steam #Twitch #YouTube
DeathDeclined (@deathdeclined) 's Twitter Profile Photo

Easily the best extraction looter shooter we've seen in years. The playtest was awesome, you've got my money on release! Embark Studios ARC Raiders #YouTube #Twitch #ArcRaiders

Easily the best extraction looter shooter we've seen in years. The playtest was awesome, you've got my money on release! <a href="/EmbarkStudios/">Embark Studios</a> <a href="/ARCRaidersGame/">ARC Raiders</a> #YouTube #Twitch #ArcRaiders
Road to Vostok (@roadtovostok) 's Twitter Profile Photo

The first early access map Apartments is getting really close to the finish line. All the interior geometry and floor plans has been implemented to the buildings aka Khrushchevka's. Only thing left for this map is the interior props and choosing which rooms will be accessible.

Road to Vostok (@roadtovostok) 's Twitter Profile Photo

Spent few days going through all the weapon / attachment textures since there were so many inconsistencies related to exposure, contrast and saturation levels between these. Here's few example screenshots after these tweaks with fairly diffused lighting (worst case scenario).

Spent few days going through all the weapon / attachment textures since there were so many inconsistencies related to exposure, contrast and saturation levels between these.

Here's few example screenshots after these tweaks with fairly diffused lighting (worst case scenario).