Dan Fessler (@danfessler) 's Twitter Profile
Dan Fessler

@danfessler

Find me elsewhere @danfessler

Co-founder & CCO at @incite_dev, Prev. CVO at @CoreGames, Pixel art enthusiast & web dev hobbyist

ID: 16897416

calendar_today22-10-2008 00:50:48

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Dan Fessler (@danfessler) 's Twitter Profile Photo

Just had a really dumb game idea where you take care of gym bros like they’re adorable muscular pets. The juxtaposition of representing that culture with a cute nurturing theme makes me giggle.

@tfriedel217.bsky.social (@tfriedel217) 's Twitter Profile Photo

Inktober Day 22 - Button Forever ago Dan Fessler showed a really snappy technique where he made an isometric drawing, dissected it, then projected it onto his model for a really easy texturing process. Finally gave it a proper go with a DS! #blender #b3d #nintendo

Dan Fessler (@danfessler) 's Twitter Profile Photo

Finally got a USB switch so I can easily switch between my laptop and my gaming PC at my desktop setup with all my monitors/peripherals. So much better!

Rive (@rive_app) 's Twitter Profile Photo

We previewed Scripting last night at the Rive NYC meetup with Duolingo! Scripting lets you build entire experiences directly in the Rive Editor — and ship them anywhere with the Rive Runtime: websites, apps, games, products, vehicles, and more.

Dan Fessler (@danfessler) 's Twitter Profile Photo

Prototyped a visual programming language last night where you can step the program and inspect the values on the wires. Super handy for debugging.

Paul ⚔️ Hubans (@phubans) 's Twitter Profile Photo

Banking was the last system that I needed to implement in MADHOUSE! Now in the town of Grayville you can: - Store/Withdraw money from the AMS - Eat in the diner to level up attributes - Buy weapons, items, & ammo - Use bus stops to fast travel - Use payphones to save #indiedev

Dan Fessler (@danfessler) 's Twitter Profile Photo

Implemented vertical wires for control-flow and snapping so you can vertically chain blocks like a mix between unreal blueprints and scratch blocks. Combining this with goto and value portals, I'm really liking the feel of this! A lot easier to keep graphs from feeling like