Daniel Skaale (@dskaale) 's Twitter Profile
Daniel Skaale

@dskaale

Working at @Khora_vr an award winning studio based in Copenhagen as a Technical Artist doing Unity VR/AR, Compute Shaders and rendering is my jam

ID: 1119683019785285633

calendar_today20-04-2019 19:23:29

292 Tweet

1,1K Followers

590 Following

Daniel Skaale (@dskaale) 's Twitter Profile Photo

There is so much to explore with an artistic approach to Gaussian Splatting I created a custom Unity URP shader to simulate light attenuation and colors on the GS. It has great potential for artistic creation! #madewithunity #GaussianSplatting #gamedevs #unity3d #VR 80 LEVEL

Daniel Skaale (@dskaale) 's Twitter Profile Photo

Made a quick API call to Luma AI Dream Machine from Unity -text to video -image to video (public URL) -extended video -load videos from list #LumaDreamMachine #madewithunity #unity3d

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AI Generative VR Cinema storytelling ! Create your AI videos from Luma AI Download(API) with true Stereo Depth then create your own video masks and post-effects place them all in 3D space …. In runtime ;-) #LumaDreamMachine #unity3d #madewithunity #depthcrafter #AI

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Upscaled Flux-panorama lora-2 to 360! The Uncanny Valley of 360 VR A 360 panorama seamless video of a four legged creature crawling in the desert in front of a gas station , post-apocalyptic, directed by Steven Spielberg #minimax #Flux

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V.3 Automatic 3D content generation in Unity Tripo Wait for it - FLUX AI - Tripo API - Automatic FBX Importer - Nice folder system - Textures high-res PBR - Game Assets(Low poly) - Advanced Dissolve system #MadeWithUnityDay #unity3d #tripoai #madewithunity

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Wrote a C# Wrapper for Niantic spz file format for Gaussian Splatting compression! Now we can export and import spz files in Unity. github.com/nianticlabs/sp… Cmake --> SPZNative.dll PLY 141 mb >>> SPZ 27mb #Niantic #madewithunity #unity3D Scaniverse

Wrote a C# Wrapper for <a href="/NianticLabs/">Niantic</a>  spz file format for Gaussian Splatting compression!

Now we can export and import spz files in Unity.  

github.com/nianticlabs/sp…
Cmake --&gt; SPZNative.dll 

PLY 141 mb &gt;&gt;&gt; SPZ 27mb 

 #Niantic #madewithunity #unity3D <a href="/Scaniverse/">Scaniverse</a>
Daniel Skaale (@dskaale) 's Twitter Profile Photo

Extracted Runway´s Runway Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d

Daniel Skaale (@dskaale) 's Twitter Profile Photo

Wrote a custom Point Light system today to support Linear falloff and Inverse square falloff for lightning the Gaussian Splatting in Unity using Niantic new spz format:k) Thanks for all your great feedback! ♥️ #RunwayGen3 #madewithunity #GaussianSplatting #unity3d #

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Procedural Sea Creatures using SDF in Unity - SDF HDRP - Fractal Menger Noise - Reaction Diffusion - SSS skin - Custom AO - ProcAnima - VR Added Radiolarian Shapes to the skin surface #madewithunity #unity3d #signdistancefield

Daniel Skaale (@dskaale) 's Twitter Profile Photo

Starting to play with Slim Sim in Unity hope to build a nice solution for 3D Physarum polycephalum slime mold simulation🐉 WiP Sebastian Lague #madewithunity #unity #physarum

Daniel Skaale (@dskaale) 's Twitter Profile Photo

imaging A Ultra Realistic Gaussian Splatting VR Submarine Survival Game Niantic 🤓 Added distance-based attenuation to a custom point light for GS! #madewithunity #GaussianSplatting #unity3d #Scaniverse

Daniel Skaale (@dskaale) 's Twitter Profile Photo

Get your flashlight ready! 🚀 Just optimized my Gaussian Splatting shader for standalone VR!😃 Made Gaussian Splatting (700k splats) running on the standalone Quest 3 (40-50 fps) Using my custom Lit shader and custom point light ! #gamedev #madewithunity #Unity3D

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My Philips HUE Storytelling APP! Turn you home into a living story! Immersive Storytelling Integrated OPEN AI .s New text to speech TTS Multiple Voice Options Utilize OpenAI's TTS API with 6 different voice types and emotion variations ..stay tuned Philips Hue #OpenAIFM