Marl
@doomreboot
Prolific Senior Staff Software Engineer (PC/Android/iOS)
Rendering & #GameEngineDev (runs OG #DOOM)
C++ & OpenGL. NOT a "source port"!
ID: 957012466067824643
26-01-2018 22:08:47
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Is the original DOOM most accurately described as 2D, 2.5D, or 3D? SEG endpoints - 2D (X,Y) SECTOR heights - 1D (Z) A rendered wall requires all three components. John Romero 🤘🏽
Were the original DOOM palette colors created by hand, from images, or algorithmically? John Romero 🤘🏽 #doom #gamedev #indiegamedev #indiegames #indiegame #indiedev #retrogaming #gaming #RetroGames #pcgaming #pcgamer #videogame #videogames #screenshotsaturday
The Final Boss - Made with the utmost respect, of course. (Added basic scripting language to engine.) John Carmack #doom #gamedev #indiegamedev #indiegames #indiegame #indiedev #retrogaming #gaming #RetroGames #pcgaming #pcgamer #videogame #videogames #screenshotsaturday
Had no idea they put visible debug boxes in for the triggers! QuakeReboot #quake #quakespinoff #quake1 #gamedev #indiegamedev #indiegames #indiegame #indiedev #retrogaming #gaming #RetroGames #pcgaming #pcgamer #videogame #videogames #screenshotsaturday