BriefKandle (@briefkandle) 's Twitter Profile
BriefKandle

@briefkandle

Dreamer of on-chain waifu
@0xAWRPG
@MOCS_GG

ID: 1438528965841276936

calendar_today16-09-2021 15:43:46

590 Tweet

434 Followers

845 Following

boat (@frontboat) 's Twitter Profile Photo

Fully autonomous agent gaming successfully on-chain in Loot Survivor. Explored, discovered some health, now let's see if they can identify the beast encounter and fight back! Great work loaf & cc Provable Games starkscan.co/event/0x01bf82… repo: github.com/daydreamsai/da…

Fully autonomous agent gaming successfully on-chain in Loot Survivor. 

Explored, discovered some health, now let's see if they can identify the beast encounter and fight back! 

Great work <a href="/lordOfAFew/">loaf</a> &amp; cc <a href="/provablegames/">Provable Games</a> 

starkscan.co/event/0x01bf82…

repo: github.com/daydreamsai/da…
f(gautham)💤 (@gauthamzzz) 's Twitter Profile Photo

Sony's L2 just showed us something wild about OP Stack censorship resistance: Their attempt to block "unapproved" tokens spectacularly backfired in less than 24 hours after launch. Here's exactly what went down 🧵

Sony's L2 just showed us something wild about OP Stack censorship resistance:

Their attempt to block "unapproved" tokens spectacularly backfired in less than 24 hours after launch.

Here's exactly what went down 🧵
AbyssWorld (@0xawrpg) 's Twitter Profile Photo

Been focusing on two things recently: 1) finishing up gameplay, both contract & clientside, 2) making first ai agent that is going to play onchain game. refactored mechanism & ui for simplicity & minimalist because its better for ai agent to comprehend

Been focusing on two things recently: 
1) finishing up gameplay, both contract &amp; clientside, 
2) making first ai agent that is going to play onchain game.  

refactored mechanism &amp; ui for simplicity &amp; minimalist because its better for ai agent to comprehend
BriefKandle (@briefkandle) 's Twitter Profile Photo

managed to simplify the prev rpg to now ascii roguelike. A complete gameplay of 1) going down the abyss, 2) retrieve treasures, and 3) return back to surface. Utility tokens... fungible, no NFTs. no season pass, no registration require, FREE-TO-PLAY, And, bonding curves

AbyssWorld (@0xawrpg) 's Twitter Profile Photo

Not only we cut clientside ui to curr ascii version, we also simplify tons of mechanisms, smart contract wise. Reason is simple: we need better extensibility & easier ai agent integration. it sometimes feels like we r building the first ROGUE, ONCHAIN. appearance is 2ndary

Not only we cut clientside ui to curr ascii version, we also simplify tons of mechanisms, smart contract wise.

Reason is simple: we need better extensibility &amp; easier ai agent integration.

it sometimes feels like we r building the first ROGUE, ONCHAIN. 

appearance is 2ndary
AbyssWorld (@0xawrpg) 's Twitter Profile Photo

Two days ago Holesky is off, which is a huge bummer, we now deploy on other testnets: Base Sepolia & Arbitrum Sepolia Give it a try, it's just a roguelike

BriefKandle (@briefkandle) 's Twitter Profile Photo

These modes r mostly free for the cultured community. Making them into mintable NFTs r pure heretic. Altruism among gentlemen for simple pleasure

BriefKandle (@briefkandle) 's Twitter Profile Photo

Learn a lot from playing CEX perp: 1) CEX, the best onchain game 2) FOCG needs to focus on mechanisms, not UX 3) simple, emergent, and high leverage It is probable AW/FOCG people got the fundamentals wrong. So, I am going back to refactor my games

Learn a lot from playing CEX perp:
1) CEX, the best onchain game
2) FOCG needs to focus on mechanisms, not UX
3) simple, emergent, and high leverage

It is probable AW/FOCG people got the fundamentals wrong. So, I am going back to refactor my games