Binary Impact (@binaryimpactg) 's Twitter Profile
Binary Impact

@binaryimpactg

#GameDev Studio from Germany | Wishlist now our new game #ParkingWorld: bit.ly/parkingworld | All our #UnityTips can be found here: binaryimpact.de/unitytip/

ID: 4735938382

linkhttp://www.binaryimpact.de/links calendar_today07-01-2016 15:54:48

3,3K Tweet

6,6K Followers

205 Following

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

We're excited to join @Unity at the UDay in Munich next Tuesday, June 3rd! A full day dedicated to the cutting-edge innovations build with Unity in the automotive space. We're looking forward to inspiring talks and great conversations! #Innovation #Unity3D #Techconference

We're excited to join @Unity at the UDay in Munich next Tuesday, June 3rd!

A full day dedicated to the cutting-edge innovations build with Unity in the automotive space.

We're looking forward to inspiring talks and great conversations!

#Innovation #Unity3D #Techconference
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Ever "lost" one of the floating overlays in the editor? The overlay menu can simply toggle them on and off! Closed the overlay menu by accident? You can get it back from the three dots in the upper right corner of the editor! #indiedev #gamedev

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

We had the chance to join @Unity’s exclusive #UDay in Munich! Asset pipelines, HMI, XR, real-time 3D — Unity is shaping the future of automotive with leaders like BMW Group & Mercedes-Benz. Thanks @Unity for having us! #Unity3D #Innovation #Realtime3D #sponsored

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Use ScriptableObjects to create global game events (e.g. PlayerDiedEvent). Decouple systems by broadcasting via the SO instead of direct references. Clean, reusable, and editor-friendly! #Unity3D #GameDev #IndieDev

#UnityTips 

Use ScriptableObjects to create global game events (e.g. PlayerDiedEvent). Decouple systems by broadcasting via the SO instead of direct references.

Clean, reusable, and editor-friendly!

#Unity3D #GameDev #IndieDev
GamesWirtschaft (@gameswirtschaft) 's Twitter Profile Photo

Neues aus dem Westerwald: Mit Förderbescheiden von insgesamt 400.000 € und einem Publishing-Deal mit Aerosoft starten Alchemical Works und Binary Impact gleich zwei Co-Produktionen. gameswirtschaft.de/wirtschaft/bin…

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips ScriptableObjects are perfect for shared data like scores, health, or settings. Avoid static variables and gain full control with inspector-editable, reusable assets. Keep in mind, these are minimal examples! #Unity3D #GameDev #IndieDev

#UnityTips

ScriptableObjects are perfect for shared data like scores, health, or settings.

Avoid static variables and gain full control with inspector-editable, reusable assets.

Keep in mind, these are minimal examples!

#Unity3D #GameDev #IndieDev
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Use ScriptableObjects to model simple game state machines (e.g. GameState: Menu, Playing, Paused). Great for prototyping and readable logic flow. This is just a minimal example! #Unity3D #GameDev #IndieDev

#UnityTips

Use ScriptableObjects to model simple game state machines (e.g. GameState: Menu, Playing, Paused).

Great for prototyping and readable logic flow.

This is just a minimal example!

#Unity3D #GameDev #IndieDev
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips You can react to particles in Trigger volumes to add exciting new mechanics to your project. Our example provides a basic idea on how to react to events invoked by the ParticleSystem Triggers module. Rubber ducks are optional. #indiedev #gamedev

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

The Unity UDay on June 3rd in Munich was packed with real-time 3D innovation across automotive and industry, from AR & simulation to AI-powered robotics. Learn more: unity.com/blog/munich-au… Watch our recap: youtu.be/egORUT2ycz8 #Unity3D #BMWGroup #Innovation #Ad

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

We stand with the #StopKillingGames initiative. At Binary Impact, we believe games deserve preservation, not shutdown. Players invest passion, time, and memories. They deserve respect in return. Support sustainable, fair game lifecycles. eci.ec.europa.eu/045/public/#/s…

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Use the option to animate vertices from a shader through ShaderGraph to add life to your games and projects. Check out the video to see how we brought some fish to life! #indiedev #gamedev #vfx #fishtip

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#Unitytips Smells fishy? Extending last weeks tip you can use mesh particles with the Visual Effects Graph and the Shadergraph to make a school of fish! Make sure to enable the experimental option for the visual effects from the preferences! #gamedev #indiedev

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Since C# 7.0, the underscore _ may be used as a digit separator. The benefit of this is to improve the code readability when dealing with numbers. Though some might argue that, what the hell is a “magic number” is even doing in the code anyways! #indiedev #gamedev

#UnityTips Since C# 7.0, the underscore _ may be used as a digit separator.
The benefit of this is to improve the code readability when dealing with numbers.

Though some might argue that, what the hell is a “magic number” is even doing in the code anyways!

#indiedev #gamedev
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Branchless coding can speed up your game! You don’t need to rethink everything, start small. Here’s a minimal way to avoid an if statement by using Mathf! It's a great way to start thinking differently about some problems and make use of branchless coding! #gamedev

#UnityTips Branchless coding can speed up your game!

You don’t need to rethink everything, start small.

Here’s a minimal way to avoid an if statement by using Mathf!

It's a great way to start thinking differently about some problems and make use of branchless coding!
#gamedev
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Did you know there are thousands of community notes on the Unity docs filling the blank spaces, giving hints and better examples? To be able to see them you need a chrome extension called Developer Notes! (🤫 they work for #unreal docs as well) #gamedev #indiedev

#UnityTips Did you know there are thousands of community notes on the Unity docs filling the blank spaces, giving hints and better examples?

To be able to see them you need a chrome extension called Developer Notes!
(🤫 they work for #unreal docs as well)
#gamedev #indiedev
Aerosoft (@aerosoftgmbh) 's Twitter Profile Photo

🎉 Parking World: Build & Manage ist jetzt offiziell released! Parking World Ab sofort für Steam & Xbox Series X/S – PS5 folgt nächsten Donnerstag! 🔥 Mit dabei: Update 1.0.3 • Neues Feuer- & Sprinklersystem • Szenario 7 • Freeplay-Verbesserungen • Bugfixes & Balancing 🎉

Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips You can enable Flow Events in the Profiler to get a better understanding of dependencies between worker threads. Enable it trough the three dots as shown in the screenshot! #gamedev #indiedev

#UnityTips

You can enable Flow Events in the Profiler to get a better understanding of dependencies between worker threads.

Enable it trough the three dots as shown in the screenshot!

#gamedev #indiedev
Binary Impact (@binaryimpactg) 's Twitter Profile Photo

#UnityTips Gamescom is incoming. Get some Tips from us at our Booth in Hall 10.2 and chat with us about all things #Unity3d. We also have some UnityTip Trading Cards to give away. Looking forward to see you in Cologne! #event #gamescom #gamedev

#UnityTips Gamescom is incoming.

Get some Tips from us at our Booth in Hall 10.2 and chat with us about all things #Unity3d. 

We also have some UnityTip Trading Cards to give away. Looking forward to see you in Cologne!

 #event #gamescom #gamedev