BattleAxeVR
@BattleAxeVR
Indie VR game studio. Veteran AAA 3D coder w/ 20 games shipped: Rockstar (GTA V), Ubisoft, WB, Funcom.
ID:925815838594207744
01-11-2017 20:04:31
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A new paper we worked on with Prof. Felix Heide's group is out now in Nature Communications. This project, led by Ethan Tseng, continues our program exploring possible architectures for holographic near-eye displays. See Felix's post below for more info
Got initial success of rendering USDZ model with Vulkan + PBR!💪
Forked Sascha Willems 's awesome Vulkan-glTF-PBR and added USDZ(and also USDA/USDC) support using TinyUSDZ 😼
github.com/syoyo/vulkan-g…
TODO:
- Support More PBR params
- Skinning&animation
- Android support
Krzysztof Wrona David Heaney ᯅ Contractors Showdown | AVAILABLE NOW! If a dev isn't regularly disabling ASW to get a consistent framerate >= Hz most of the time they're doing it wrong. The only logical solution is lowering res, if average FPS < Hz or half-rate rendering (AppSW).
60/72 FPS at 120/144 Hz makes sense to me. 72 FPS at 72 Hz does not.