B Ricey (@b_ricey763) 's Twitter Profile
B Ricey

@b_ricey763

Roblox Game Developer and Content Creator

ID: 1337921663057469444

calendar_today13-12-2020 00:46:04

27 Tweet

63 Followers

26 Following

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Here's a quick Visual Debug module I made. The API is modeled after Core Games CoreDebug service. gist.github.com/B-Ricey763/e25…

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I recently finished the sonar GUI for Submarine warfare, take a look! (My torpedo is marked by own sonar for testing purposes, in the game it won't actually happen)

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I made a ant that follows a player placed pheremone trail! Not really realistic, but it's still cool. This was created in Core Games btw.

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The ant (or rather the pheremones that they smell) is getting smarter! He can now traverse terrain and get repelled by certain smells.

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The ants are evolving! They can smell food, get it, and bring it back to the nest. (Also, behold my beautiful programming art)

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Playing around with some very basic IK in Roblox. It just solves a SSS triangle, only useful for 2D, but still looks cool! Here is the resource I used: mathsisfun.com/algebra/trig-s…

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Modeling projectile motion in Roblox! This is the beginning of a new project -- Making an ICBM. Big thanks to EgoMoose for this amazing article on the topic: scriptinghelpers.org/blog/modeling-…

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The ICBM actually has some sort of thrust now! It doesn't look too convincing yet because I'm not using actual physics to get to the destination, just a couple of tweens. I should be able to tune the tweens to make it look better. Stay tuned!

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Went with a completely new approach to the ICBM -- it now dynamically calculates the trajectory of the missile and compensates its velocity to reach the target. Really happy with the result. You can see the red beam as the real-time predictor of the trajectory.

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Tactical Nuke Inbound! The entire launch sequence of the ICBM is done, now all I have to do is polish it up. (The mushroom cloud kinda sucks ngl, but it was my first go at Roblox VFX)

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Day 1 of 2 of making a snowball fighting game, the game is done, it just needs testing and polish... Honestly surprised how much I got done in a day.

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Just made a block placement system, it's always a fun problem to tackle! It is basically fully featured, with plots, saving/loading data, a block place preview, and support for multiple blocks.

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These missiles are turning out cooler than expected... You can now track their progress with your camera by pressing a specific key!

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The full missile launch sequence is done! You can now aim the missiles anywhere on the map, and watch them fly to their destination. Next, I need to add something that you should aim at...