BOXOPHOBIC (@boxophobic) 's Twitter Profile
BOXOPHOBIC

@boxophobic

My name is Cristian Pop, I'm a passionate Technical 3D artist, with more then 6 years in game development and more then 10 years in 3D Art.

ID: 942387823268777986

linkhttp://boxophobic.com/ calendar_today17-12-2017 13:35:40

239 Tweet

565 Takipçi

756 Takip Edilen

Cyan ✨ (@cyanilux) 's Twitter Profile Photo

Hey! I wrote a tool to add "Register Variable" and "Get Variable" nodes into #ShaderGraph! v10+ (Technically they're SubGraphs with hidden connections) ✨ 🔗 : github.com/Cyanilux/Shade… Also includes a few extra features (see thread) Retweets super appreciated! 💙

B. Paul (@b_paulm5) 's Twitter Profile Photo

Shader graph is an amazing tool for artists! Look what I've been doing in #hdrp using shader graph to render almost every asset in the scene #madewithunity #gamedev #3dart

Staggart Creations (@_staggart_) 's Twitter Profile Photo

Got underwater rendering working in VR now!🤿 Needed a copious amount of tinkering. But in the end, it only required a few key adjustments😄 #unity3d

Harry Nesbitt 🐑 (@harrynesbitt) 's Twitter Profile Photo

Made a few key optimisations to my realtime global illumination system for #unity3d – grid volumes now follow the camera, and probes manage their own state to “sleep” when not needed. Speeds things up massively, and allows for much bigger (potentially infinite) levels! #gamedev

The Unity Shaders Bible (@ushadersbible) 's Twitter Profile Photo

Hey guys! The Unity Shaders Bible surpassed 2100 copies sold, and we want to celebrate with you. Use the code THANK20 to get 20% OFF 🍀 ⭐️ More info here; learn.jettelly.com #madewithunity #unity3d #b3d #maya3d #indiedev #indiegame #unity2d #gamedev #VFX #IndieGameDev

James Simpson (@goldfirestudios) 's Twitter Profile Photo

We’re excited to reveal our first story trailer for Arctic Awakening - OUT NOW!, a sci-fi narrative adventure set in the Alaskan wilderness! ❤️RTs/likes appreciated! 👉Wishlist: store.steampowered.com/app/1275550/Ar… #FutureGamesShow #IndieGame #MadeWithUnity

Baldur Karlsson (@baldurk) 's Twitter Profile Photo

About 10 years ago (give or take a minute) I made the first commit to the repository that would become RenderDoc. I had no clue at all that it would turn out the way it has, but I'd say the project has been a success so far :).

About 10 years ago (give or take a minute) I made the first commit to the repository that would become RenderDoc.

I had no clue at all that it would turn out the way it has, but I'd say the project has been a success so far :).
Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Progress on my physicaly modelled analog camera\tape\CRT simulation post processing effect for #HDRP in Unity for Games #MadeWithUnity #gamedevelopment #screenshotsaturday Twitter compression will ruin it because of noise. Youtube link: youtu.be/MVXQi55TOQY

Lasse J F Pedersen (@codeverses) 's Twitter Profile Photo

Happy to announce that the strand-based hair system developed alongside and featured in Unity's 'Enemies' is now available via GitHub. :) Been working on this system for a while now -- looking forward to see what people will make with it: github.com/Unity-Technolo…

Ognyan Zahariev (@ozahariev) 's Twitter Profile Photo

Decided to go outside of my confort zone with some stylized work inspired by Ghibli scenes and Bulgarian folklore :) artstation.com/artwork/VyqYvX #UE5 Unreal Engine Adobe Substance 3D

BOXOPHOBIC (@boxophobic) 's Twitter Profile Photo

So close😆Thanks to everyone using #TheVegetationEngine and for the great support and kind words I get every day! 100 reviews, wow!

So close😆Thanks to everyone using #TheVegetationEngine and for the great support and kind words I get every day! 100 reviews, wow!
Gabriel (@somehoopyfrood) 's Twitter Profile Photo

Hallo all! Unity 2022.2 is live and with it comes ... Splines 2! Read all about it here: on.unity.com/3F90TzN As one of the drivers on this, UX for the project, and a game dev + asset store creator ... this is exciting on many levels. Lemme tell you my favorites! 🧵

Alex Ameye (@alexanderameye) 's Twitter Profile Photo

This weekend I experimented with a radial selection menu for the Unity editor. Hooked it up to my debug views. Much faster than selecting from a dropdown list ⚡️

BOXOPHOBIC (@boxophobic) 's Twitter Profile Photo

Well, too bad I don't use twitter and I don't have too many followers to show them this😁🥲 Anyways, vote your favorites here awards.unity.com, and thanks so much for your support! #MadeWithUnity #UnityAwards15

Well, too bad I don't use twitter and I don't have too many followers to show them this😁🥲 Anyways, vote your favorites here awards.unity.com, and thanks so much for your support! 

#MadeWithUnity #UnityAwards15
Sparseal (@sparseal) 's Twitter Profile Photo

Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

Amplify Creations (@amplifycreates) 's Twitter Profile Photo

Good #Unity3d vegetation is hard but it does not need to be.💻🍃 Check out the Vegetation Engine Terrain Shader Module(📢50% OFF🎉) BOXOPHOBIC Check it out: assetstore.unity.com/packages/vfx/s… #AmplifyShaderEditor supported! pic.x.com/ApFkz3raDe

Amplify Creations (@amplifycreates) 's Twitter Profile Photo

🌳 You probably heard of The Visual Engine for #Unity3d BOXOPHOBIC but did you know that you can use it with #AmplifyImpostors for additional optimization? 🍃 Our impostor solution is part of the #AmplifyShaderEditor ecosystem. TVE Impostors Module: assetstore.unity.com/packages/vfx/s… pic.x.com/BEXCn5a32c