Amlor (@amlor) 's Twitter Profile
Amlor

@amlor

🇬🇧|🇩🇪 Indie game dev, PHP, Laminas, Python, Rust, (s)Css, Conlang, Worldbuilding, Music, AI, Insects, Terraristik - Full-time Nerd
Pronome: (Any)

ID: 17027002

calendar_today28-10-2008 19:35:34

17,17K Tweet

495 Followers

1,1K Following

Amlor (@amlor) 's Twitter Profile Photo

Time keeps on slipping – implementing a state- and a tick/time manager for some further plans, and well, some polishing for some elements. Lots to do, but not the worst start. #IndieGameDev #IndieGame #gamedevelopment #gamedev #newgame #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

So… played around with a few other tile-sets and established a build/room manager. The next step is a little pop-up dialog to make a 'new room' selection… #IndieGameDev #IndieGame #gamedevelopment #gamedev #newgame #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

So… today we're back on the racing game… pirates will follow on Monday 😄 There are many changes in the background. I've implemented a Game/State Manager to handle the server/client connections and make it a real racing game. #IndieGameDev #IndieGame #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

Actually, I didn't want to code this day… perhaps I've got this ADHD moment, where I only wanted to have a quick lock for a water-shader. And now the water thinks it's snow. One time… only one time with professionals… #IndieGameDev #gamedev #indiedev #Godot #FunnyBug

Amlor (@amlor) 's Twitter Profile Photo

As promised, I worked a little on the pirate game, taking yesterday's starting point one step further. I persuaded the particles to do their job as reflections on the river and not mimic snowflakes, added reflections and some wavy noise. #IndieGameDev #IndieGame #gamedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

And one of the gods said: Let there be light! – Oh yeah, and rounds 😉 #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

After a short break and getting right with the Steam-kerfuffle – we have a connection (seen in the menu) and the first steps with the GUI. Next… Steam Lobby, Chat and Spawn in the world over RPC #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Craftlings (@craftlingsgame) 's Twitter Profile Photo

Play the Craftlings Demo: 🥰 Cozy 😤 Competitive 🤔 Puzzling 🫡 Strategic 🥸 Retro Join thousands of players competing for ranks in this unique and nostalgic indie game! ➡️ store.steampowered.com/app/1771110?ut…

Play the Craftlings Demo:
🥰 Cozy
😤 Competitive
🤔 Puzzling
🫡 Strategic
🥸 Retro

Join thousands of players competing for ranks in this unique and nostalgic indie game!
➡️ store.steampowered.com/app/1771110?ut…
Amlor (@amlor) 's Twitter Profile Photo

After a little break, we could fix some minor bugs and make a little, big step in the right direction. Energy-Gems in different colors. In the end, they can be used to activate cards for 'some actions' (You know, guns and lasers and so on 😄) #IndieGameDev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

Finished the overhaul and rework of the old code base with the possibility to collect the energy-gems \o/ Next step: Activating a card. Are you as excited as I am? 😉 Do you wish for the first weapon? 😃 #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

There is a slight stutter in the key controls, so the card selection is not as smooth as I would like it to be. However, I'm satisfied with the progress, especially after I started a major refactoring after watching a new course. #IndieGameDev #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

PHEW PHEW PHEW – Worked on burning cards and using them to activate the weapon. I think it's quite a solid state at this time. Next will be the interplay of all elements, and some adjustments to the shaders. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

So – there was some kerfuffle I needed to take care of, but today I managed to return to the game… and it was pretty productive. Started to implement the hangar and some configurations for the ship. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

Not what I had intended for the weekend, but I take it 😉. You can now race your custom ship, and the canyon track has also undergone a slight update to fit the size – and so I adjusted the colours, too 😃 #IndieGameDev #IndieGame #gamedev #indiedev #Godot #ScreenshotSaturday

Amlor (@amlor) 's Twitter Profile Photo

We're nearing the next milestone. From proof of concept to proper handling with the help of an Event-, Game-, and Controller Manager. Er, yes, and killing some minor bugs 😄 And you get the idea of a new scene in between #IndieGameDev #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

Yeah - finally, you can see the cost of a card and also determine whether it can be activated. Next will be mounting the weapons in the right place and activating them after playing the related card. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot

Amlor (@amlor) 's Twitter Profile Photo

Another 'That went in an absolutely different way than planned' Day – but instead of 'mounting the weapons, I've overhauled the garage to give a better overview of the parts of the ship. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot