3DPK (@3dpkinteractive) 's Twitter Profile
3DPK

@3dpkinteractive

3DPK interactive.
Interactive graphics on the web
#3D #webdev

ID: 1374663299418165248

linkhttps://3dpk.co.uk/ calendar_today24-03-2021 10:04:20

328 Tweet

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Jake Lucky (@jakesucky) 's Twitter Profile Photo

The viral game where you play as action figures in a toy store is officially out on Xbox, selling over 40,000 copies in it's first 4 days, a dream accomplished for the lead of this indie dev project

Mike Sebele (@robotgrapefruit) 's Twitter Profile Photo

I've been working on procedural movement for my busy little duck and I'm stoked with how it's turning out! 🦆 #screenshotsaturday #gamedev

Palash Bansal (@repalash) 's Twitter Profile Photo

More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!

Maeda Mameo (@mamesoncom) 's Twitter Profile Photo

"receivedShadowNode" the new feature in r171 is so useful! I rewote my past work with it, and got concise and faster. Thanks to Pavel Boytchev 's equirectangular texture generator. created with #threejs live demo (all source code is in html of the page) -> mameson.com/experiment/gls…

kinankomoti (@kinakomoti2357) 's Twitter Profile Photo

レイトレアドベントカレンダー21日目の記事を書きました Linearly Transformed Cosine(LTC)[Heitz, et al. 2016]についての理論と実装(Unity)を解説しています Texture Light対応まで書いています kinakomoti321.hatenablog.com/entry/2025/01/… ℳℯ𝓇𝓇𝓎 𝒳𝓂𝒶𝓈

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja

Miettinen Jesse - Blenderesse (@jessemiettinen) 's Twitter Profile Photo

trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes #b3d #diy

akella (@akella) 's Twitter Profile Photo

But there is more! You can create illusion of mixing both worlds! This nice trick is implemented in R3F by amazing ☄︎, you can use it just like this: <Html occlude="blending">. Here is how it works in vanilla. First we do usual transparent scene, with objects and usual mesh