Laird (@3dwithlairdwt) 's Twitter Profile
Laird

@3dwithlairdwt

CTO & Co Game Director @ Kaidro LLC

ID: 1565967817974898689

calendar_today03-09-2022 07:40:22

446 Tweet

116 Followers

113 Following

Beyond-FX (@beyond_fx) 's Twitter Profile Photo

Creating real-time effects in Unreal Engine? ๐Ÿค” Did you know you can keep your emissive material the same regardless of your game worldโ€™s exposure by dividing the final emissive color by EyeAdaptation? ๐Ÿ‘๏ธ Give us a follow for more VFX quick tips! ๐Ÿง  #vfx #realtimeeffects

Pedro Borges (@peteborks) 's Twitter Profile Photo

Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown๐Ÿงต #unrealengine #ue5

tea (@tea_vfx) 's Twitter Profile Photo

Happy #PortfolioDay ! I'm Tea, a real-time VFX artist, currently looking for new opportunities. You can find all my work at teavfx.crd.co (PS: These are not official League skins, it's purely fan-art made for study and fun. I have no affiliation with Riot Games!)

Kaidro ๐Ÿ‰ (@kaidrochronicle) 's Twitter Profile Photo

Hey Kaidro Players! ๐Ÿ‰ Kaidro Clan Battles Open Alpha is here! Fight off enemies, take down powerful boss, and collect bounties. Bring those bounties back to your home base to earn points and secure victory in each match.

TUATARA (@tuatara_games) 's Twitter Profile Photo

You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom meshes just as well as with particle system sprites. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5

Ev Schwab (@evelyn_schwab) 's Twitter Profile Photo

Cool enhanced input feature I was not aware of (knowing about this would have saved so much time in previous projects. I am in mourning).

Cool enhanced input feature I was not aware of (knowing about this would have saved so much time in previous projects. I am in mourning).
TUATARA (@tuatara_games) 's Twitter Profile Photo

Fine-tune your shapes and blends between states using this simple but effective method of reflecting a gradient around an arbitrary point #realtimeVFX #UnrealEngine #gamedev #VFX #UE5

Kaidro ๐Ÿ‰ (@kaidrochronicle) 's Twitter Profile Photo

๐ŸŽฎ๐Ÿ”ฅ THIS IS IT, KAIDRO COMMUNITY! ๐Ÿ”ฅ๐ŸŽฎ Get ready for an epic Discord Playtest/AMA with none other than our Founders โ€” Robert Simons | $KDR ๐Ÿ‰ and Peggy Chung | $KDR ๐Ÿ‰ , along with our CTO Laird . Hosting the event is our ever-energetic Community Manager, Ghost.ron | Kaidro , you know it's

๐ŸŽฎ๐Ÿ”ฅ THIS IS IT, KAIDRO COMMUNITY! ๐Ÿ”ฅ๐ŸŽฎ

Get ready for an epic Discord Playtest/AMA with none other than our Founders โ€” <a href="/Robert_O_Simons/">Robert Simons | $KDR ๐Ÿ‰</a>  and <a href="/pegchung/">Peggy Chung | $KDR ๐Ÿ‰</a> , along with our CTO <a href="/3DWithLairdWT/">Laird</a> .
Hosting the event is our ever-energetic Community Manager, <a href="/_realghost_/">Ghost.ron | Kaidro</a> , you know it's
Kaidro ๐Ÿ‰ (@kaidrochronicle) 's Twitter Profile Photo

๐ŸŽฅ Missed the Discord AMA & Playtest? We've Got You Covered! ๐ŸŽž๏ธ In case you weren't able to join us live, donโ€™t worry โ€” you can watch the full recording of the AMA and playtest right here. If you had any questions in mind, we encourage you to check out the stream. Thereโ€™s a

Ben Cloward (@bencloward) 's Twitter Profile Photo

Today we begin a new series of videos on game optimization. In this video, I explain why you should optimize, who should optimize, and when. youtu.be/jt8b0cpjUVk

80 LEVEL (@80level) 's Twitter Profile Photo

Check out this awesome mecha dragon made by Idean Keshmirian with Blender's Geometry Nodes. See more: 80.lv/articles/insanโ€ฆ

TUATARA (@tuatara_games) 's Twitter Profile Photo

Distorting UVs can be a great way to add variation and achieve certain effects. For example, this shader pushes and pulls the UVs for a bulging or pinching effect. A quick way to add depth to panning textures #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX

Laird (@3dwithlairdwt) 's Twitter Profile Photo

mimalloc is great, however there was a lot of performance on the table for Unreal Engine 5 specific needs. Double digit percent uplift for single digit memory footprint cost. Compilers are smart. Turns out.