Gracia(@gracia_vr) 's Twitter Profile Photo

🔮Gracia Open Beta 2 is out:

- Full support for SteamVR’s OpenXR runtime (including SteamLink)
- Better performance on lower-end hardware
- UX improvements for scaling
- Uploading your own .ply scenes is now easier

Enjoy up to 550 FPS in native res for your scenes in VR!

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Jan Horský - ᯅ/acc(@ENiKS_CZ) 's Twitter Profile Photo

In Unreal 5.3 Epic removed the old SteamVR and Oculus plugins, marking end to an era. OpenXR is the future, they said. Functions like GetFingerCurlsAndSplays dissappeared. I've seen several forum posts of people asking how to animate Index controllers now and a few replies that

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Mike Nisbet | @mikesky@mastodon.gamedev.place(@mikeskydev) 's Twitter Profile Photo

I got Quest Passthrough working with Unity OpenXR without *any* of Meta’s SDKs, thanks to the new compositor layer package from Unity 🎉 Cross-platform XR is getting easier!

Big shout out to Nick Klingensmith - ✊🏿🖤’s StereoKit for their C# implementation of XR_FB_passthrough 🙏

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XVR(@XVRsimulation) 's Twitter Profile Photo

XVR On Scene 23 comes with new interesting VR features, like an OpenXR implementation, hand gestures, and pop-ups.🙌 Curious about the possibilities? Then watch the new trailer and read the full article about the new features below:

bit.ly/XVR_OS23

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m₂(@msub2official) 's Twitter Profile Photo

WebXR Hand Input working on desktop Chromium thanks to the Oculus OpenXR runtime exposing hand tracking data through Link! Will hopefully be able to get this upstreamed soon

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VirtualRealityHeadsets(@VRHeadsets20) 's Twitter Profile Photo

The OpenXR standard receives an update after a period of almost five years. Read here: virtualrealityheadsets.info/2024/04/15/the… virtualrealityheadsets.info/wp-content/upl…

The OpenXR standard receives an update after a period of almost five years. #VRHeadset #VRGames Read here: virtualrealityheadsets.info/2024/04/15/the… virtualrealityheadsets.info/wp-content/upl…
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まつさこ(@wappaboy) 's Twitter Profile Photo

QuestLink動作環境で手っ取り早くOpenXRベースのUnityVRプロジェクトを作るの、現状UnityHubから選べる「VR template」が最適かも。
プロジェクト作成後、なんの追加設定も必要なくすぐにQuestLinkで実機動作できた。

XR Interaction

QuestLink動作環境で手っ取り早くOpenXRベースのUnityVRプロジェクトを作るの、現状UnityHubから選べる「VR template」が最適かも。
プロジェクト作成後、なんの追加設定も必要なくすぐにQuestLinkで実機動作できた。

XR Interaction
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Капітан GPU 🇺🇦(@CaptainGPU) 's Twitter Profile Photo

NVIDIA оновила свій графічний дебагер Nsight Graphics. Додала підтримку OpenXR (стандарт опису VR та AR сцен), переробила дебагер Vulkan шейдерів, і зробила нову систему GPU Trace, яка дозволяє побачити ще детальнішу інформацію про те, як відеокарта робить brrrrrrrr…

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PICO Developer(@PICOXR_Dev) 's Twitter Profile Photo

PICO Unity OpenXR SDK 1.2.0 is now available. The SDK has supported PICO G3 Enterprise devices. Supported Fixed Foveated Rendering and Eye Tracked Foveated Rendering (ETFR),Compositor layer,Projected passthrough,Performance management and more.developer-global.pico-interactive.com/news/v4rx0xn1/

PICO Unity OpenXR SDK 1.2.0 is now available. The SDK has supported PICO G3 Enterprise devices. Supported Fixed Foveated Rendering and Eye Tracked Foveated Rendering (ETFR),Compositor layer,Projected passthrough,Performance management and more.developer-global.pico-interactive.com/news/v4rx0xn1/
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Dilmer Valecillos ᯅ(@Dilmerv) 's Twitter Profile Photo

New XR Blog Post 🚨

In today's post, I'd like to talk a bit about the OpenXR tools now available for Magic Leap 2. And YES, you heard that right, Magic Leap is now migrating from their custom MLSDK solution to the amazing cross-platform and standardized open framework called

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AJ(@AurelioReis) 's Twitter Profile Photo

Graphics 2024.1 is out! This includes the new Shader Debugger Early Access, OpenXR support and an Events List for GPU Trace. Check out the release video here: youtu.be/wUJDCXy342I?si…

Download here: developer.nvidia.com/nsight-graphic…

Release notes: developer.nvidia.com/nsight-graphic…

#NVIDIA #Nsight Graphics 2024.1 is out! This includes the new Shader Debugger Early Access, OpenXR support and an Events List for GPU Trace. Check out the release video here: youtu.be/wUJDCXy342I?si…

Download here: developer.nvidia.com/nsight-graphic…

Release notes: developer.nvidia.com/nsight-graphic…
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Brett Jackson(@JumbliVR) 's Twitter Profile Photo

Step 3 - I'm getting data from Meta's Open XR Body movement extensions (so no IK required). Unfortunately their OpenXR implementation doesn't include AI legs. Next I'll improve avatar retargeting and get it networked.

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X-Plane(@XPlaneOfficial) 's Twitter Profile Photo

X-Plane 12.06b1 is available via the X-Plane Installer and Steam now. 🎉 This is a preview of the work that we have been doing on VRAM optimization, cloud rendering (including cirrus clouds!), OpenXR support, ATC bug fixes and more.

Release Notes: x-plane.com/kb/x-plane-12-…

X-Plane 12.06b1 is available via the X-Plane Installer and Steam now. 🎉 This is a preview of the work that we have been doing on VRAM optimization, cloud rendering (including cirrus clouds!), OpenXR support, ATC bug fixes and more. 

Release Notes: x-plane.com/kb/x-plane-12-…
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Biggs(@SpatialBiggs) 's Twitter Profile Photo

Yannick Comte Michael Becker In case anyone else stumbles on thread- They explicitly state OpenXR won't work on Quest at this time here. Have to go MetaXR plugin. Was chasing a ghost.

@cyannick @michae1becker In case anyone else stumbles on thread- They explicitly state OpenXR won't work on Quest at this time here. Have to go MetaXR plugin. Was chasing a ghost.
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piotr j | Gamedeving VR things!(@evilentity) 's Twitter Profile Photo

That bastard took 3 days to figure out😭 For whatever reason it crashes OpenXR on Steam runtime when delta rotation is enabled🤣 Dunno whos fault is it exactly, maybe Ill investigate at some point when I'm less tired

That bastard took 3 days to figure out😭 For whatever reason it crashes OpenXR on Steam runtime when delta rotation is enabled🤣 Dunno whos fault is it exactly, maybe Ill investigate at some point when I'm less tired #UnrealEngine5
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Matt Workman(@cinedatabase) 's Twitter Profile Photo

how is VisionOS version 1.0 when ARKit is still 0.1 ? 😂 anyway new ARKit in UE5 is amazing from my latest tests

I’m interested how Apple eye select and pinch are mapped to OpenXR

how is VisionOS version 1.0 when ARKit is still 0.1 ? 😂 anyway new ARKit in UE5 is amazing from my latest tests

I’m interested how Apple eye select and pinch are mapped to OpenXR
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Ready Player Me(@readyplayerme) 's Twitter Profile Photo

The latest StereoKit release v0.3.8 introduces a fantastic new feature – a Tool for displaying Ready Player Me avatars. 😎
StereoKit is an open-source mixed reality library for building HoloLens and VR apps with C# and OpenXR!

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Andrey Volodin(@s1ddok) 's Twitter Profile Photo

Received two rejections for both appeals.

Meta literally wants us to worsen user experience by moving 2d panel from dock to our own OpenXR session.

Can’t waste time on sisyphus things, moving to SideQuest and Steam respectively. AVP next.

Received two rejections for both appeals. 

Meta literally wants us to worsen user experience by moving 2d panel from dock to our own OpenXR session. 

Can’t waste time on sisyphus things, moving to SideQuest and Steam respectively. AVP next.
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