Rhos(@RhosGFX) 's Twitter Profile Photo

Recently I've been experimenting with translating pixel art into vector art. Here's some terrain from pokemon emerald :)

Tall grass was surprisingly tough. In the end I had to prioritise style over similarity.

Recently I've been experimenting with translating pixel art into vector art. Here's some terrain from pokemon emerald :)

Tall grass was surprisingly tough. In the end I had to prioritise style over similarity.

#pixelart #gameassets
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Rhos(@RhosGFX) 's Twitter Profile Photo

I've been experimenting with workflows to make vector art with a pixel art vibe, starting with this tree from pokemon emerald.

Just exploring for now :) What do you think?

I've been experimenting with workflows to make vector art with a pixel art vibe, starting with this tree from pokemon emerald.

Just exploring for now :) What do you think?
#pixelart #gameassets
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Andrew πŸ‘¨πŸ»β€πŸ’»(@awtdevassets) 's Twitter Profile Photo

[Pre-Rendered ARPG Prop Pack]

A collection of pre-rendered interactable environment assets! πŸ“¦

Asset Store -> assetstore.unity.com/packages/2d/en… (Affiliate Link)
itch -> awtdev.itch.io/pre-rendered-a…

3d

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Rhos(@RhosGFX) 's Twitter Profile Photo

A lot of people ask me how I learned to make art like this, and I think this post I made on the Godot subreddit (below) sums it up nicely.

For reference, this is vector art, and I use Adobe Illustrator (although Inkscape is an excellent alternative). (1/4)

A lot of people ask me how I learned to make art like this, and I think this post I made on the Godot subreddit (below) sums it up nicely.

For reference, this is vector art, and I use Adobe Illustrator (although Inkscape is an excellent alternative). (1/4)

#gameassets #itchio
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