Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile
Carl-Henrik @ Space Moguls

@spacemoguls

sakrac.itch.io @[email protected] cohost.org/spacemoguls linktr.ee/spacemoguls

ID: 956756337408409601

linkhttps://spacemoguls.com/games calendar_today26-01-2018 05:11:01

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Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile Photo

No disrespect for this effort, but what I really want to see is tracking of MegaDrive homebrew and digital projects! Maybe I'd find some cool upcoming game where I could help out a bit!

Carl-Henrik Skårstedt (@sakrac) 's Twitter Profile Photo

Added a new release of IceBro Lite since there have been many updates since the previous release. This specifically adds support for multiple debug xml files (KickAsm format) along with many small fixes. github.com/Sakrac/IceBroL… IceBro Lite is a VICE C64 bin interface debugger

Added a new release of IceBro Lite since there have been many updates since the previous release. This specifically adds support for multiple debug xml files (KickAsm format) along with many small fixes.

github.com/Sakrac/IceBroL…

IceBro Lite is a VICE C64 bin interface debugger
Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile Photo

Retro Games Club Hamburg arranges the first international Space Moguls tournament at July 19th 2025 at 15:00-19:00! coralnet.de (Space Moguls is a four player strategy game I created and released with protovision.games in 2018. Info : spacemoguls.com/game-page-for-…)

Retro Games Club Hamburg arranges the first international Space Moguls tournament at July 19th 2025 at 15:00-19:00!

coralnet.de

(Space Moguls is a four player strategy game I created and released with protovision.games in 2018.
Info  : spacemoguls.com/game-page-for-…)
Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile Photo

Wanted to play something on my Nintendo Switch but had forgot to plug it in after my move, so that didn't work out. Spent the evening doing more Sega Mega Drive project debugging instead!

Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile Photo

Created (placeholder!) walking animations for a megadrive game I’m thinking of making because I am jealous of my previous team members who are making one :) (I have a new job) Now I will need to start making some graphics conversion tools and 68000 game code to try them out!

古代祐三 Yuzo Koshiro (@yuzokoshiro) 's Twitter Profile Photo

It's finally here! The official Earthion website is now live! Check out the new trailer featuring intense pixel art and fresh BGM powered by the Mega Drive's iconic FM sound chip! earthiongame.com

Carl-Henrik Skårstedt (@sakrac) 's Twitter Profile Photo

In a rare double whammy on the 19th there is: * The Space Moguls Tournament in Hamburg (coralnet.de/index_en.html?…) AND * The Tatsujin Oh Tournament at Game Center Mikado (x.com/babamikado/sta…) I made Space Moguls in 2018 & ported Tatsujin Oh to PC (out) and consoles (Aug 14)

Carl-Henrik Skårstedt (@sakrac) 's Twitter Profile Photo

Shuhei Yoshida talking to Ancient about Earthion and playing on Switch at BitSummit 2025! I also play with scanlines but up the saturation quite a bit because I like to see the colours in the art. The reflection in the frame is also clearly visible :) youtu.be/cmBTdPF4gTg?t=…

Carl-Henrik @ Space Moguls (@spacemoguls) 's Twitter Profile Photo

Nice to see though. When I worked on Pac-Man world 2 I was told that secretly Namco and Nintendo were now friends before they unlocked the room with the GameCube prototype in it. It has been nearly 25 years and still friends :)