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Yaazarai

@yaazarai

GI lighting enthusiast. Also working on my own Vulkan renderer for applications and game development https://t.co/sB9699EY50

calendar_today14-06-2023 06:12:42

616 Tweets

621 Followers

82 Following

Yaazarai(@yaazarai) 's Twitter Profile Photo

What in the actual mind fuck. Solving the rendering equation using FFT. First this guy invents Radiance Cascades now this? Holy crap...

What in the actual mind fuck. Solving the rendering equation using FFT. First this guy invents Radiance Cascades now this? Holy crap...
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Yaazarai(@yaazarai) 's Twitter Profile Photo

Yaazarai When he says this is he using a FDTD solver or something else?

I would imagine the step size would have to be minuscule to solve light waves this way…

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Yaazarai(@yaazarai) 's Twitter Profile Photo

rain No idea he hasn't elaborated on the subject yet. But has made progress in solving occlusion/shadows better.

@ryan_rohrer No idea he hasn't elaborated on the subject yet. But has made progress in solving occlusion/shadows better.
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Yaazarai(@yaazarai) 's Twitter Profile Photo

Yaazarai Ah, I’m curious because it *looks* like work I’ve done in acoustics, but that would be totally impossible if scaled to the wavelength of light.

It seems he may have some kind of optimization that would be really useful to audio engineers 🙃

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Yaazarai(@yaazarai) 's Twitter Profile Photo

rain I didn't even consider that. Would definitely help. He claims that his CPU implementation can render a 4096x4096 image in a few seconds.

Thats actually mind boglingly fast.

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Yaazarai(@yaazarai) 's Twitter Profile Photo

Yaazarai Ah, that might be a fdtd solver then, if it’s threaded I could see that being the case for one light source (on a beefy cpu)

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