naive.17 (@naive17_) 's Twitter Profile
naive.17

@naive17_

• Founder and CTO for @dverso_io
• Web developer, sometimes i play too much with js and face the consequences

ID: 1372491630553468929

linkhttp://dversostudio.io calendar_today18-03-2021 10:14:44

2,2K Tweet

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577 Takip Edilen

Xor (@xordev) 's Twitter Profile Photo

"Quasar 2" for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d) {vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y)); for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;} o=tanh(o/2e3);

Renaud (@onirenaud) 's Twitter Profile Photo

Not gonna lie, this is by far my favorite website ever made on the internet. Makes me want to drop everything and start an indie studio making games with WebGPU.

DHH (@dhh) 's Twitter Profile Photo

Yes, Omarchy runs on master. So will every project I start from here-on out. I got fooled by the good-faith exploit once, but won't repeat that mistake. world.hey.com/dhh/forcing-ma…

Renaud (@onirenaud) 's Twitter Profile Photo

Three.js devs don’t know it yet, but this will become one of their favorite tools🥖 Bake thousands of animations, run them entirely in a compute shader, no heavy GLB size, no CPU overhead, no AnimationMixer bottleneck ⚡️

☄︎ (@0xca0a) 's Twitter Profile Photo

trying out the upcoming ssgi effect (paired with ssr). i guess all i ever wanted out of three is reflections and global illumination. come next three we'll have it. 🫡 live demo link (+ code) below ↓

naive.17 (@naive17_) 's Twitter Profile Photo

Today i transitioned all my k8s things that didn’t need it back to docker compose, enjoying the tiny vps lifestyle for once

Robert Borghesi (@dghez_) 's Twitter Profile Photo

ASTRODITHER. LIVE. NOW. ✨ An audio reactive Astro / Three.js webGPU experiment with TSL, custom fluid sim, selective bloom, postprocessing, dithering, time warp and much more i don't even remember. Enjoy it, with audio clearly. 🔊 ↓↓

Maxime (@maximeheckel) 's Twitter Profile Photo

📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns blog.maximeheckel.com/posts/field-gu…

📝 New Blog Post 📝

I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way

This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns

blog.maximeheckel.com/posts/field-gu…
Konrad Reczko (@reczko_konrad) 's Twitter Profile Photo

Ever since I first saw this I wanted to try implementing it in TypeGPU, and I finally got around to it while testing the new 0.8 release. You can try out the Jelly Slider here: docs.swmansion.com/TypeGPU/exampl… Had a lot of fun brainstorming optimisations with Iwo Plaza | TypeGPU and the team, and

naive.17 (@naive17_) 's Twitter Profile Photo

Nuxt debugging is the most painful and excruciating thing known to man and yet i still use it because when it works it works