Mridul Sarmah (@mridul_srmh) 's Twitter Profile
Mridul Sarmah

@mridul_srmh

Providing Creative solutions to complicated problems in Game Design, Digital Marketing and Tech.

ID: 1743167677194272768

linkhttps://youtube.com/@buttercupvisuals?si=ftj1utiRGpH3fzV3 calendar_today05-01-2024 07:10:46

12 Tweet

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31 Following

Deathrey (@deathreycg) 's Twitter Profile Photo

#Niagara in #UnrealEngine keeps constantly improving, allowing more sophisticated systems to be created. I wrote a brief example how it can be used to make FFT ocean surface simulation. dev.epicgames.com/community/lear…

Mridul Sarmah (@mridul_srmh) 's Twitter Profile Photo

Developing a playable car using chaos car, with suspension and abs. Created with Unreal Engine Tags: #gamedev #art #gamedesign #development #programming #UnrealEngine5 #games #videogames #blender

Pilgrim (@artofpilgrim) 's Twitter Profile Photo

with curved assets like the AK banana mags, you can just model it straight & then add a bend modifier. You can preview changes in real-time for more accurate modelling in Blender by having the SimpleDeform modifier active & just go into edit mode. You'll see both versions:

Mridul Sarmah (@mridul_srmh) 's Twitter Profile Photo

Physically interactive foliage. A rather interesting topic that surprisingly has no tutorial online. Here I managed to make my own version of it inside Unreal Engine #gamedev #gamedesign #digitalart #programming #designer #artist #3Danimation #3dartwork #development

Tiny Glade 🏰🌿 Releases September 23 ✨ (@pouncelight) 's Twitter Profile Photo

It’s been ~a week since we launched the demo, and we had an absolute blast seeing your creations - TYSM for being such a wonderful community 💚 As a li’l thank you we added a new feature - a FIRST PERSON mode 🏰🚶‍♀️🚶‍♂️ I can't wait to see your builds from a new perspective 😁

Mridul Sarmah (@mridul_srmh) 's Twitter Profile Photo

An FPS lighting test in Blender that is to be translated to Unreal Engine. . . . 1080p, 250 spp, Cycles. #blender #Cinema #UnrealEngine #lighting #tutorial #dev #gamedev #artwork #ResidentEvil

Mridul Sarmah (@mridul_srmh) 's Twitter Profile Photo

Created an advanced material function that lets you add water effects over the existing Automotive Materials for UE. Unreal Engine . . . #UnrealEngine #UEFN #Videogame #artwork #3d #shader #gamedev #CGI #VFX #developers