GDXR_Learn(@GDXR_Learn) 's Twitter Profileg
GDXR_Learn

@GDXR_Learn

Creating 3D content and Virtual Reality Projects for games.

ID:1257697677137121284

calendar_today05-05-2020 15:44:52

170 Tweets

96 Followers

47 Following

G(@g_prompter) 's Twitter Profile Photo

I'm using the GDXR_Learn template with . It’s crazy good! A new version has just been released, I highly recommend checking it out if you want to get started with LOTS of tools to help you get started with your games.

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Ever wanted a 13-part? 3-hour video tutorial series on how to start building applications in for devices?

All 13 parts are available now on

patreon.com/gamedevxr/posts

youtu.be/npHQvSmyMas?si…

Unreal Engine Meta Quest

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

My Scene setup tutorial is now live, Showing how to setup .3 so you can map your physical space and interact with it using your for

youtu.be/rgOi_RjmMJs

eloper elopment

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Using .3 with to make some truly weird and trippy effects for Passthrough, this is so much fun. I created a full tutorial showing how to do this which is up on Patreon.patreon.com/GameDevXR

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Recording 2 tutorials at the same time on how to set up AR passthrough for the Meta Quest 3 using Unreal Engine 5.3

Keep an eye out for the videos.

xr development dev

Recording 2 tutorials at the same time on how to set up AR passthrough for the Meta Quest 3 using Unreal Engine 5.3 Keep an eye out for the videos. #unrealengine #UE5 #meta #metaxr #vrdevelopment #vr #vrdev #gamedev #quest3 #coding #gdxr
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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Got scene (Room) detection working in #5.2 Source for the ,It took some trial and error but it's working great. Now to figure out spatial anchors.

eloper

Got scene (Room) detection working in #UE5 #5.2 #Oculus Source for the #MetaQuest3 ,It took some trial and error but it's working great. Now to figure out spatial anchors. #VR #gamedev #gamedeveloper #VirtualReality #AR
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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

30% OFF, LAST DAY !!!! - GDXR Ultimate VR Template for UE 5+ - Built for mobile & Desktop VR & Supports all OpenXR HMD Devices.
Template overview:
youtu.be/a8l3QhzctL4
Download Link:
unrealengine.com/.../product/gd…
development dev

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SideQuest 🎊 🎉(@SideQuestVR) 's Twitter Profile Photo

Official Statement: SideQuest does not authorize Unity to use any data obtained from us to determine a per install fee. Our downloads are referred to as 'clicks' on our site, and do not constitute a download or install of the...

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Tim Sweeney(@TimSweeneyEpic) 's Twitter Profile Photo

@FKAbalaam Yes, it’s perpetual, and there are more recent improvements in the license (e.g. Epic can’t terminate a license even for breach or non-payment). Goal is to put the EULA contractual terms on par with the custom terms negotiated by the most powerful publishers.

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Tim Sweeney(@TimSweeneyEpic) 's Twitter Profile Photo

We specifically make the UE4 EULA apply perpetually so that when you obtain a version under a given EULA, you can stay on that version and operate under that EULA forever if you choose.

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

GDXR Ultimate VR Template Sale | 30% OFF !!!!!!!!!!

Have you ever wanted to create a game using Unreal Engine 5.1+ Nows your chance to jump in.

unrealengine.com/marketplace/en…


80 LEVEL OpenXR HTC VIVE PICO XR Meta Quest

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Decided to do some live streaming over on youtbe while i work on the GDXR VR template. Why not drop by.

youtube.com/live/LPwUbES36…

5 elopment development training games

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

Exciting news! Introducing our latest 5.1 tutorial, demonstrating the setup for two-handed actor grabbing using motion controllers. Get ready to elevate your experience! Check it out now!

youtu.be/m4SKzpJfATc

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GDXR_Learn(@GDXR_Learn) 's Twitter Profile Photo

I'm curious as an indie dev. What is it that you struggle with the most?

Mine is Vector math, especially with VR. That stuff does my head in.






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