Cem Tezcan(@cem_tezcan) 's Twitter Profileg
Cem Tezcan

@cem_tezcan

Statistician - Technical Designer - CG Artist

ID:1446405086

linkhttps://linktr.ee/blockmind calendar_today21-05-2013 13:59:00

1,2K Tweets

1,8K Followers

305 Following

Cem Tezcan(@cem_tezcan) 's Twitter Profile Photo

Power Helmet was one the most complicated CAD model I have made with in November 2008 as an hobby project in my early career.

Lately I was watching TV series and wanted the share this 16 years old images that rendered with good old render engine.

Power Helmet was one the most complicated CAD model I have made with #rhinoceros in November 2008 as an hobby project in my early career. Lately I was watching #fallout TV series and wanted the share this 16 years old images that rendered with good old #hypershot render engine.
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Cem Tezcan(@cem_tezcan) 's Twitter Profile Photo

Another trial with Modo, Octane and Substance Painter.

Sprite Buddy 2000 via @artstationhq artstation.com/artwork/VJOZw4

Also check out my plastics finish Substance material pack which I used to texture this one.
artstn.co/m/BBno5

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Environment Design I made for an Unreleased Tactical Shooter Game via @artstationhq artstation.com/artwork/vDVJ9E

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Hello! I started a Patreon account. Soon I will share some roadmap to do some good content through it.
patreon.com/blockmind?utm_…

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This is a modeling trial I made with Plasticity. I enjoyed it so much since it's a great tool for creating complex CAD surfaces which I'm leaning on learning to get better. artstation.com/artwork/m8RR51

Hope you like it!

This is a modeling trial I made with Plasticity. I enjoyed it so much since it's a great tool for creating complex CAD surfaces which I'm leaning on learning to get better. artstation.com/artwork/m8RR51 #Plasticity #Modo #Substance #OctaneRender #marmosettoolbag Hope you like it!
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Enjoying 1.4 so far. I decided to model one of my sketches to see how far I can go by sticking to a reference. Soon I will go for UV and Texturing.

Enjoying #Plasticity 1.4 so far. I decided to model one of my sketches to see how far I can go by sticking to a reference. Soon I will go for UV and Texturing.
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