Hatson (@hatsonfgc) 's Twitter Profile
Hatson

@hatsonfgc

I post about SF6 tech, framedata and hitboxes.
I work on Frame Assistant Tool (FAT) for SF6 and SFV.
fullmeter.com | ko-fi.com/hatson | paypal.me/Hatson

ID: 158896008

linkhttp://twitch.tv/HatsonFGC calendar_today23-06-2010 23:19:21

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Hatson (@hatsonfgc) 's Twitter Profile Photo

The destroyer of lows is back. Hey, at least her crouch jab doesn't remove 60% of her hurtbox anymore; Dodging pokes, cross-ups and low crushing Blanka's slide. Holy shit. IYKYK.

The destroyer of lows is back.
Hey, at least her crouch jab doesn't remove 60% of her hurtbox anymore; Dodging pokes, cross-ups and low crushing Blanka's slide. Holy shit.
IYKYK.
Hatson (@hatsonfgc) 's Twitter Profile Photo

The data is still very much WIP, but take a look at Elena if you want, she's like 90% finished. Just missing some notes and drive data. The rest of the character balance changes are yet to be implemented. Will try to have them all up to date over the weekend.

Hatson (@hatsonfgc) 's Twitter Profile Photo

Random Jamie Post #45 Jamie's 5HK went from +1 to +3 on hit, which gave it 2F extra hitstun. It now combos into things like HK Breakdance, as well 6HK from Drive Rush without CH. Here it does optimal damage and has the corner carry. Note the 5HP route still builds more Super.

Hatson (@hatsonfgc) 's Twitter Profile Photo

Capcom just killed this in Season 3. Why? For what reason do you need to specifically go after a niche but cool combo routing? I don't think players were even doing it, but it was still a cool option to have. I don't understand FG devs sometimes. Stuff like this makes me sad. 🫤

Capcom just killed this in Season 3.
Why?
For what reason do you need to specifically go after a niche but cool combo routing? I don't think players were even doing it, but it was still a cool option to have.
I don't understand FG devs sometimes. Stuff like this makes me sad. 🫤
Nate Pingel (@nate_pingel) 's Twitter Profile Photo

with the sweep rework gief's sweep now leaves the opponent slightly further away making dash headbutt after point blank sweep (i.e dr headbutt sweep) not work. But it also had a shadow change to be +36 instead of +32, which leads to new setups #SF6_Zangief

Broskі (@broskifgc) 's Twitter Profile Photo

sf6 roster has a distinct lack of weird little freaks, the roster is way too normal, give me a hakan or oro or necro, i want to goblinmaxx

Hatson (@hatsonfgc) 's Twitter Profile Photo

SF6 Bug Report: A.K.I. 5LK In a prior patch, where Capcom reduced the startup of AKI's 5LK from 5F -> 4F, they forgot to move the hurtboxes to 1F earlier too. SF6 has a universal rule that all light normals extend full hurtboxes 2F before active, AKI's 5LK currently breaks this.

Hatson (@hatsonfgc) 's Twitter Profile Photo

DJ got small buffs and QoL in Season 3. With the combination of less pushback on 5HP later active frames, faster start-up of HK Jackknife, and big range increase on OD Jackknife during a combo, he gets new juggles and max range conversions. Example of all 3 buffs coming together:

アゴアニキ (@agoaniki) 's Twitter Profile Photo

昨日の配信の切り抜き( youtube.com/live/GZS7Gk7vh… ) 「ゲーおじ観覧車」ができなくなった代わりの「ガイル詰みインパクト」が実戦で綺麗に決まったシーン。 ODサマソをガードした瞬間に勝ち確定しています。 煽りっぽいけどガチ連携なので怒らないで。 #StreetFighter6 #sf6_marisa #マリーザ

Hatson (@hatsonfgc) 's Twitter Profile Photo

Capcom fucked up and accidentally removed the frame 1 kara-cancel window from Guile's 2LK script. His 2LK now shares the same cancel lists as the 2LK chain version, which can't kara cancel. So Guile has the old Crouch Tech OS. If only this was intentional and for the whole cast.