Fabian K(@Monowlith) 's Twitter Profileg
Fabian K

@Monowlith

3D Artist and Games Enthusiast.

ID:230766278

linkhttps://www.artstation.com/monowlith calendar_today26-12-2010 16:19:06

649 تغريدات

569 متابعون

286 التالية

𝙏𝙝𝙞𝙖𝙜𝙤 𝙆𝙡𝙖𝙛𝙠𝙚(@thiagoklafke) 's Twitter Profile Photo

The talk I gave at Digital Dragons, 'Designing Immersive Environments' is now live on Youtube! Was very rewarding to talk to people who came up on the stage and were inspired. Watch to learn how to enhance the sense of immersion in your environments :)

youtube.com/watch?v=P1jm-6…

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Thomas @ Stylized Station(@StylizedStation) 's Twitter Profile Photo

If you’ve ever played RDR2, you probably noticed when you walk over snow, it deforms as you walk through it. And its not just your character, anything that interacts with the snow affects it.

How the f**k does it look so good?

Strap in, another massive 🧵

If you’ve ever played RDR2, you probably noticed when you walk over snow, it deforms as you walk through it. And its not just your character, anything that interacts with the snow affects it. How the f**k does it look so good? Strap in, another massive 🧵
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Fabian K(@Monowlith) 's Twitter Profile Photo

Integrated my friday night sketch into the town. Also reworked the city entrance area and added some more poses for the mannequin.

Integrated my friday night sketch into the town. Also reworked the city entrance area and added some more poses for the mannequin. #UnrealEngine5 #gameart #leveldesign
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Max Bedulenko(@BedulenkoMax) 's Twitter Profile Photo

Currently working on a map of the entire Velvet Road world and in the meantime - welcome to Nogroth - one of the youngest and fast-growing city-states of the Wild Sea Coast, where life is not so easy under the cold sun…

Currently working on a map of the entire Velvet Road world and in the meantime - welcome to Nogroth - one of the youngest and fast-growing city-states of the Wild Sea Coast, where life is not so easy under the cold sun… #artshare #velvetroad #conceptart #digitalart
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Fabian K(@Monowlith) 's Twitter Profile Photo

Friday night fun and study. Trying to convey a feeling of compact, solid space but without being opressive. I've noticed that my scale in the entire town is off. Placing humans in different jobs and attires helps a ton.

Friday night fun and study. Trying to convey a feeling of compact, solid space but without being opressive. I've noticed that my scale in the entire town is off. Placing humans in different jobs and attires helps a ton. #leveldesign #UnrealEngine #gameart
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Helder(@HelderHP) 's Twitter Profile Photo

In architecture school they teach: One centimeter on the floor, is 10 centimeters on the wall is a meter on the ceiling.

Same thing in game environments, people tend to look either forward or slightly down when playing games.

This knowledge is pretty useful when detailing your

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Fabian K(@Monowlith) 's Twitter Profile Photo

Blocked out the farmland around the city. Now it's time to iterate on everything and give the places an actual function and reason for being there.

Blocked out the farmland around the city. Now it's time to iterate on everything and give the places an actual function and reason for being there. #UnrealEngine #leveldesign #gameart
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𝙏𝙝𝙞𝙖𝙜𝙤 𝙆𝙡𝙖𝙛𝙠𝙚(@thiagoklafke) 's Twitter Profile Photo

By the way, I got a few questions about where to find Fabien Christin (@[email protected])'s GDC talk on physical lighting and Mirror's Edge 2. The YT video is unlisted for some reason. Here's the link. Highly recommended material:
youtube.com/watch?v=B0sM7Z…

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Fabian K(@Monowlith) 's Twitter Profile Photo

Rough draft for the abbey. Added a smelter where common people can watch the high mage process special metals. The smelting is a quasi-religious ceremony celebrated by the awe-stricken townspeople. Also my scribbles for anyone interested.

Rough draft for the abbey. Added a smelter where common people can watch the high mage process special metals. The smelting is a quasi-religious ceremony celebrated by the awe-stricken townspeople. Also my scribbles for anyone interested. #gameart #leveldesign #UnrealEngine5
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Max Bedulenko(@BedulenkoMax) 's Twitter Profile Photo

⚡️SOME NEW STUFF IS THERE⚡️
This is Baj-Nhreez - a temple complex from the ancient world, when the Salty Steppes were a land of meadows and ancient civilizations that lived in numerous cave cities throughout the Velvet Road world were a common thing...

⚡️SOME NEW STUFF IS THERE⚡️ This is Baj-Nhreez - a temple complex from the ancient world, when the Salty Steppes were a land of meadows and ancient civilizations that lived in numerous cave cities throughout the Velvet Road world were a common thing... #velvetroad #illustration
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80 LEVEL(@80Level) 's Twitter Profile Photo

3D Artist 腾飞Finger has showcased Canyon Town, a large-scale stylized environment made with 3ds Max, ZBrush, Substance 3D software, and Unreal Engine.

More renders here: 80.lv/articles/styli…

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Fabian K(@Monowlith) 's Twitter Profile Photo

Back to towning around 🧙‍♂️
Composition and flow is still a bit rough, but i'm happy with the first draft. I incorporated some of the ideas of the previous town sketches

Back to towning around 🧙‍♂️ Composition and flow is still a bit rough, but i'm happy with the first draft. I incorporated some of the ideas of the previous town sketches #UnrealEngine5 #leveldesign #gameart
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